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Class Equipment Expansion
#1
So I've noticed a few classes have really no specialized equipment for them.

Dancer among a few others.

Since I only have ideas for the dancer class at this moment. I'll only post about those.

And I have Four items already thought up! Numerics are placeholders, including chances and cooldowns. But the general idea for the mechanic is what is meant to differentiate and make it so that it can have a rough idea of what makes it a specialist piece of equipment!

Woven Wind Ribbon:
A whip-like ribbon that echoes the wind in motion, it is a whisper and a roar billowing in the air behind it's master.
Power: 8
Attack Range: 4
Accuracy: 80%
Critical: (80%)
Durability: 40
Dance Skills have a 2xUL% chance to trigger the activation of Wind Pirouette once per 3 turns.
Rating: 10-Star

Performers Leotard:
With Form and function in mind, this leotard is the main outfit of stage performers of various arts, ranging from dance to gymnastics. It provides great flexibility for those wearing it.
Armor: 1
Magic Armor: 4
Evade: 7
Unarmored type
For each 2 Tempo this character has, they gain 1 Scaled Celerity.  Additionally for each Tempo their final evasion is increased by +1.
Rating 6-Star

Steel Soled Shoes: 
Rat-tat-ta-tat-tap-tat. A pair of Tap Dancers Shoes which give your dances more punch!
Grants all dance skills an innate 15 Blunt Damage. Subsequent hits deal 3 less blunt damage.
Rating: 5-Star

Flowing Sarong:
A flowing fabric piece worn about the hip, accentuates the abdominal movements of dancers the likes of which that befuddles or beguiles them.
When a dance applies a debuff, there is a 5+(50% Scaled Guile)% chance that Hesitation is also applied. Chance doubles against targets affected by Charm.
Rating: 7-Star
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