10-05-2024, 12:39 AM
Using pure white for an object (being #FFFFFF) will not properly import when using the mirror import-from-text tool on the testing server.
For example, using:
id=clothes99&c=ff9999&y=1&v=1.1&i=1.3;id=dragon_helm4&l=7&y=-1&v=1.2&i=2;id=mask2&c=ffffff&l=10&y=10&h=0.5&v=0.5&b=2
will have the mask show up as the default "blue" state, despite the "Apply Colors Subtractively" being set to #FFFFFF.
But instead, having the mask not be a pure white at:
id=clothes99&c=ff9999&y=1&v=1.1&i=1.3;id=dragon_helm4&l=7&y=-1&v=1.2&i=2;id=mask2&c=f8f8f8&l=10&y=10&h=0.5&v=0.5&b=2
will work perfectly fine, being instead set to #F8F8F8.
This affects all coloring options- additively, subtractively, and multiplicatively, although the latter of three will not matter as it does not change the icon color regardless.
I've tested with #000000 as well, and a variety of other colors. Only #FFFFFF seems to have this problem.
For example, using:
id=clothes99&c=ff9999&y=1&v=1.1&i=1.3;id=dragon_helm4&l=7&y=-1&v=1.2&i=2;id=mask2&c=ffffff&l=10&y=10&h=0.5&v=0.5&b=2
will have the mask show up as the default "blue" state, despite the "Apply Colors Subtractively" being set to #FFFFFF.
But instead, having the mask not be a pure white at:
id=clothes99&c=ff9999&y=1&v=1.1&i=1.3;id=dragon_helm4&l=7&y=-1&v=1.2&i=2;id=mask2&c=f8f8f8&l=10&y=10&h=0.5&v=0.5&b=2
will work perfectly fine, being instead set to #F8F8F8.
This affects all coloring options- additively, subtractively, and multiplicatively, although the latter of three will not matter as it does not change the icon color regardless.
I've tested with #000000 as well, and a variety of other colors. Only #FFFFFF seems to have this problem.