9 hours ago
(11 hours ago)pilcrow Wrote:I just don't feel that punishing luminary to the point its never worth takings isn't the way, if you soft cap it, people will just hit the soft cap on a more effective non luminary build.(Yesterday, 03:26 PM)Lolzytripd Wrote: This still sounds like a convoluted way to ask for a global Dr buff.
nerfing swa and elemental attack stacking is inversely a DR buff, when DR stacking is the biggest problem right now.
it really isn't. a dr buff would overwhelmingly hose people at the lower end of the scale, and exclusively so even. people at the extreme end of damage stacking... would simply not be affected as much, because they're already at the extreme end where dr is less impactful.
on the other hand, softcapping damage at some point in the pipeline means that building into that extreme simply means you hit diminishing returns (like you already do with stats), and thus have to actually play the game.
a build that goes all-in to a single thing to deal obscene, possibly even fight-ending amounts of damage in one action is not exactly healthy for the game, just like a build that goes all-in to ensure that nobody whatsoever can damage it isn't either - and nobody is going to argue that we should kill stat softcaps so you can buff DEF and RES to 100% immunity levels, for example.
there's definitely a conversation to be had about dr stacking, however, but i don't believe it's here.
(also, targeting elem. atk and swa specifically means that you level out the extreme ends of most damage sources across the game, in perpetuity. there is ALWAYS going to be a skill that is overtuned, but the ability to abuse it becomes more limited if the numbers plugged into it themselves are limited.
just focusing on patching 'the most bad thing at the time' means you're playing whack-a-mole at best. see: holy shield.)
Maybe hardcapping bonus elemental attack in combat could be the way to go