10 hours ago
(11 hours ago)Miller Wrote: It's a little ironic to me that the status quo we're all too familiar with from G6 came back in full force. Almost like the problem wasn't the design of the game itself entirely.I feel like the issue is more so a lack of design, as in, we went from being restricted by rules to being restricted by others due to a lack of rules. Since the nations have all the IC power, and untold amounts of NPCs, they can do anything they want to neutral parties. There are no rules on this, it's just what happens when people have power: they use it. I mean it only makes sense for nations to do things they want to do within their sphere of influence.
Someone does something on my territory? Well, of course I'm gonna do something about it. I am literally stronger than them, I can do anything I want. This kind of unrestrained IC power is what makes nations such an issue for the Korvara environment. On one hand, it only makes sense that a country would have 10k soldiers available. On the other hand, maybe the issue with Korvara is that it makes too much sense....
Really, any sort of limitations on what nations can and can't do would be a huge step forward for Korvara. The idea behind this expansion was that "if we give players full control they will figure it out". Problem is, it's not the players' job to make things fun for everyone. People are here to play a game. They get dealt a hand of cards, and use them as they see fit. Frankly it's incredible how much good stuff players have done. Lore documents, countless organized meetings and political things, player-run events and all sorts of cool moments. But we can't expect people to perfectly regulate everything, especially when it comes to things like having to keep track of who lives where and whether it's fair or not and what is reasonable, when there's no guidance and basically no common agreement on a myriad of things.
This kinda ties back to the issues with the war, where people simply didn't agree. All it would take is some numbers. "This nation can take x amount of land. Aside from the land owned by nations, a group of players gets to have x amount of space if they actively rp there. If you want to take someone's land you need to organize the following-..." etc... As long as we don't do some kind of mechanical system where the guy with 10k iron ore gets to colonize the whole world, any kind of proper numbers would seriously help, even if it's merely a loose guideline.