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I love whenever I knockdown a Duelist/Twin Dancer.
And then they get to perform TWO actions because I was in crit range. Instead of everyone else's (bar MA's) one.
Generally speaking, I would have a lot more sympathy for Critters if their entire system wasn't built around the action economy of "I just get more actions than you."
Really, I just hate that system as a whole. Resists knocking your momentum. Weaknesses giving you momentum. I hate it!
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12-15-2024, 08:40 PM
(This post was last modified: 12-15-2024, 08:41 PM by Poruku.)
(12-15-2024, 05:27 PM)Rendar Wrote: I love whenever I knockdown a Duelist/Twin Dancer.
And then they get to perform TWO actions because I was in crit range. Instead of everyone else's (bar MA's) one.
Generally speaking, I would have a lot more sympathy for Critters if their entire system wasn't built around the action economy of "I just get more actions than you."
Really, I just hate that system as a whole. Resists knocking your momentum. Weaknesses giving you momentum. I hate it! Agreed, I'd even go so far as to say KD is too easy in general.
Many people would hate to see fleur go, though. And a ton of rebalancing would be needed in order for it all to feel good again. Weakness/Resist momentum really is annoying though.
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12-16-2024, 12:33 AM
(This post was last modified: 12-16-2024, 12:34 AM by caliaca.)
NGL anything older than like a year and a half old in terms of balance shouldn't really be that considered. The game is entirely different, the meta is different, the players are different, we've learned new things and the current environment does not accurately reflect how things were back then.
That being said, I think going to crit reduction instead of crit evade benefits literally everyone outside of heavy crit evade stackers and even then they'd probably wouldn't have much of a negative experience.
Let's use some extreme examples that are also nice, even numbers. Let us say my dagger has 100 swa and 2.00 crit mod.
On a 0 defense target, thats 200 damage.
On a 50% crit evade target with 35 faith/35 luck that can be either 600 damage or 200 damage.They either get COMPLETELY exploded or make the other person not play the game. If it was instead 50 crit reduction it'd be a consistent 390 damage that both sides know how to plan around.
To Senna's notable comment, this is actually BETTER for tanks that didn't build significant cevade since its now not all or nothing. They go from mitigating nothing to getting at least 15-20% crit reduction instead. These tanks aren't being left behind, they're being *buffed*.
If its a 100% crit evade target with 45 faith/ 50 luck and boneheart, that becomes 240 damage consistently if they use all three actions to attack. This too makes it more consistent for both parties.
One thing EVERYONE has basically said is that SWA only attacking isn't very good, so why is suddenly everything scared of less than swa attacking with crit reduction built?
This is all roundabout in a weird way since mages do that much damage regardless and much more consistent at the current moment in time.
Also yea, black water is not a solution especially sicne SBs can be totally and completely immune to it.
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My knowledge of the game is extremely antiqued, but I think giving defense and resistance something besides just damage reduction (similar to how they were before) would increase the variety of builds. As it is now, it's always worth building VIT before DEF or RES, and if you do build DEF and RES, you typically want them even-ish (aside from classes like Black Knight, of course). Having one high and one low isn't a viable option in mechanical building, only as a mere option in build flavor. Having reasons to pick DEF or RES above FAI for a defensive option would increase the variety of builds, especially if the choice is either DEF or RES, not both.
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12-16-2024, 03:11 AM
(This post was last modified: 12-16-2024, 03:12 AM by zericosmic.)
(12-15-2024, 05:27 PM)Rendar Wrote: I love whenever I knockdown a Duelist/Twin Dancer.
And then they get to perform TWO actions because I was in crit range. Instead of everyone else's (bar MA's) one.
Generally speaking, I would have a lot more sympathy for Critters if their entire system wasn't built around the action economy of "I just get more actions than you."
Really, I just hate that system as a whole. Resists knocking your momentum. Weaknesses giving you momentum. I hate it!
I would have a lot more sympathy for KDers if it wasn't so crippling, such an un-fun mechanic to get hit by, and so easy to abuse, and I say this as someone who abuses typhur.
My man you eat 12m off a whole team using a shuriken, and you complain that one dude, who only with a few class combos (and if you're counting sidecut here... lmao) , has a chance to do two actions because you put yourself in range to get hit by it.
Melee Basic hitters are usually crippled by KD because their stats are spread so thin that having a turn where they can do nothing but walk probably means they're dead next turn.
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(12-16-2024, 03:11 AM)zericosmic Wrote: (12-15-2024, 05:27 PM)Rendar Wrote: I love whenever I knockdown a Duelist/Twin Dancer.
And then they get to perform TWO actions because I was in crit range. Instead of everyone else's (bar MA's) one.
Generally speaking, I would have a lot more sympathy for Critters if their entire system wasn't built around the action economy of "I just get more actions than you."
Really, I just hate that system as a whole. Resists knocking your momentum. Weaknesses giving you momentum. I hate it!
I would have a lot more sympathy for KDers if it wasn't so crippling, such an un-fun mechanic to get hit by, and so easy to abuse, and I say this as someone who abuses typhur.
My man you eat 12m off a whole team using a shuriken, and you complain that one dude, who only with a few class combos (and if you're counting sidecut here... lmao) , has a chance to do two actions because you put yourself in range to get hit by it.
Melee Basic hitters are usually crippled by KD because their stats are spread so thin that having a turn where they can do nothing but walk probably means they're dead next turn.
I don't eat 12m off an entire team..... Nooo.. Never.
Please kill Paragi Gun Shuriken. Please fucking kill it.
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(12-16-2024, 12:33 AM)caliaca Wrote: To Senna's notable comment, this is actually BETTER for tanks that didn't build significant cevade since its now not all or nothing. They go from mitigating nothing to getting at least 15-20% crit reduction instead. These tanks aren't being left behind, they're being *buffed*.
Yeah I didn't comment on this bit at the time when it was brought up; but the way CEvade currently works is that it only largely benefits the people who can hard stack it.
Reducing someone to 0% Crit is well... You never take critical hits.
Reducing someone to 10% Crit is one out of every ten hits will be a critical.
Reducing someone to 33% Crit is one out of every three hits will be a critical.
Reducing someone to 50% Crit is one out of every two hits will be a critical.
The moment you lower someone below 30% Crit Chance, you get absurd value and completely disable an entire archetype as it currently stands.
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