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(Farming) Minerals
#1
The irony of posting a suggestion that makes life harder instead of easier in a QOL section! Anyways, the idea...

Details
Making it so that every area of farmable land has a fixed(unless changed by dev and RP?) but different amount of 'mineral' resource, which decreases every time a plant is harvested, planted, and/or for every certain amount of in-game time the plant is there for. Once that amount is depleted, it'll cause a cooldown on that area so that any seed planted there will not grow and wither, while any existing plants will wither faster than normal.

Once that cooldown finishes, it'll refresh the mineral resource back to normal for that area.


Significance
This is more of a Korvara suggestion than mainland suggestion. Although I'm not suggesting to make it harder for people to find free space to farm that isn't already occupied by a single person taking a ton of plot of land. But it feels like it'll give significance, demand and need for nations to connect with others who'd have more expertise and more fertile land than the rest. Like Telegrad is a farm(?)-based nation and Duyuei's nature-caring nature gives more fertile lands in exchange too.


Do I think this should be implemented?
Maybe? Maybe not? Just thought it'll be an interesting mechanic to suggest. So take it as serious or not as you'd like.
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#2
I would feel cheated if dev time was spent on making farming inequal... This won't revolutionize the way nations interact, though it might add a bit more realistic lore to thd game?... Well, the main thing this would do is screw over geladyne farmers...
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