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(Farming) Minerals
#1
The irony of posting a suggestion that makes life harder instead of easier in a QOL section! Anyways, the idea...

Details
Making it so that every area of farmable land has a fixed(unless changed by dev and RP?) but different amount of 'mineral' resource, which decreases every time a plant is harvested, planted, and/or for every certain amount of in-game time the plant is there for. Once that amount is depleted, it'll cause a cooldown on that area so that any seed planted there will not grow and wither, while any existing plants will wither faster than normal.

Once that cooldown finishes, it'll refresh the mineral resource back to normal for that area.


Significance
This is more of a Korvara suggestion than mainland suggestion. Although I'm not suggesting to make it harder for people to find free space to farm that isn't already occupied by a single person taking a ton of plot of land. But it feels like it'll give significance, demand and need for nations to connect with others who'd have more expertise and more fertile land than the rest. Like Telegrad is a farm(?)-based nation and Duyuei's nature-caring nature gives more fertile lands in exchange too.


Do I think this should be implemented?
Maybe? Maybe not? Just thought it'll be an interesting mechanic to suggest. So take it as serious or not as you'd like.
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#2
I would feel cheated if dev time was spent on making farming inequal... This won't revolutionize the way nations interact, though it might add a bit more realistic lore to thd game?... Well, the main thing this would do is screw over geladyne farmers...
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#3
Hello, I am the main Geladyne farmer! (not that it matters much now, we got an upgrade recently and I couldn't be happier.)

Farming in general is already something that only a couple of players really want to do.

I've taken care of over 300 tiles across 3 characters in the past. I have a problem.

I don't really think this is a good suggesstion at all. I already have trouble keeping people supplied as is, I'm a farmer that gives out salads in hundreds and hundreds. This would just make my life miserable, and instead of making farming a more enjoyable experience, it would make it a worse experience, probably making even less players actually do it.

I respect your opinion, but as someone who has probably been the farmer with possibly the highest output for the last few months in the entire game (I harvest 1-2 times daily on 185 tiles.. used to be 300), I just cannot agree with it.

Also, Nations are already connected with Telegrad about farming resources, they're just not actually mechanical, because that would actually mean you'd need someone always harvesting for stuff like that to function... It's best done in fluff only.

Thanks for reading!
[-] The following 1 user Likes Nekojinn's post:
  • Maromar158
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#4
Glad we got John Farming on the case
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#5
Gotta agree with Nekojinn as someone who also farms (a lot more back several months ago, but still). Farming is rather time intensive, and the way things are set up, a few farmers per nation are effectively supplying the wider game, the kind of artificial scarcity and need in this suggestion works a lot better for inherently competitive environments where factions are expected to constantly vie for the best spots and territory changes hands constantly. Here, it'll just make the farmers that exist frustrated.

I'm more for a general map expansion increasing the available farming space and having zones not claimed by one nation or another to encourage more people to try out the farming system and other crafts, honestly.
[-] The following 1 user Likes Maromar158's post:
  • Nekojinn
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