Posts: 2,080
Threads: 266
Likes Received: 217 in 124 posts
Likes Given: 84
Joined: Nov 2014
we live in a world now where most classes have been "crunched" or will be soon enough
in this world we can't hold all our skills, or even a good two thirds of them anymore
I suggest a simple +10 skill slots to the base amount that everyone has.
Posts: 1,262
Threads: 164
Likes Received: 714 in 375 posts
Likes Given: 754
Joined: Aug 2015
Haven't had this issue ever since we got +6 slots. Part of the game is selecting which skills are essential, otherwise there would be no point to skill pool size and you might as well remove the mechanic. I think it should stay as is. 25 slots is what my str builds get, and it's enough
Posts: 43
Threads: 16
Likes Received: 42 in 15 posts
Likes Given: 15
Joined: Aug 2024
There isn't a point to skill pool size, the decision of what's essential to take is already made before then by spending skill points, and is also reliant on your class and stat choices. Skill slots just mean that some builds can slot literally everything and others are missing half their class kit because they don't get to build the stats that give the extra slots.
Outside of like.. rune mage - which gets insane skill pool support anyway - skill points don't cover everything w/o destiny (in itself a restricting build choice and at current a destiny caster w/ a tome can have more slots than skills anyway - Oscar does as a druid/priest. he's also missing like a third of druid skills even with the 15 extra SP) and SP choices usually weed out a lot of skill choices inherently. An AQ can't put their SP into both their offenses and their support spells without making some sacrifices, for instance.
The best decision I made for my chimera boxer/aq was inno because it let me slot literally everything on top of the actually really good inno benefits for that combo. Beforehand I was cutting basically every AQ spell that wasn't refreshing flow, ring of pearls, and ensui veil, and had to drop kid gloves and muunden entirely. It didn't make for very interesting build-making, you know?
But that naturally doesn't work without 4 base APT, and building for inno is going to slaughter some class combos.
Posts: 1,262
Threads: 164
Likes Received: 714 in 375 posts
Likes Given: 754
Joined: Aug 2015
Skill pool size still matters because when you have skills from 4 classes in total it forces you to neglect some skills from some of those classes. Your most important class might have all of their skills in your pool, while a less important one would only have like 6 skills in there.
Skill pool size is also a part of the power of stats such as will and guile, making strength builds less strong. It's also a part of the advantage tomes have over other weapons (they don't have much else going for them).
Personally I think it's interesting to have to drop certain skills or swap them out as you play or face different areas or people. It adds an extra layer to character building that is fun as you can't simply get all the good skills and call it a day.
I know most people seemingly disagree with me on this but that's how I feel, I enjoy it. And dare I say, I think it's fair and balanced, it also nerfs builds who go for no skill (those are pretty strong already).
Posts: 2,080
Threads: 266
Likes Received: 217 in 124 posts
Likes Given: 84
Joined: Nov 2014
Today, 02:32 AM
(This post was last modified: Today, 02:34 AM by Lolzytripd.)
(Yesterday, 10:40 PM)Poruku Wrote: Haven't had this issue ever since we got +6 slots. Part of the game is selecting which skills are essential, otherwise there would be no point to skill pool size and you might as well remove the mechanic. I think it should stay as is. 25 slots is what my str builds get, and it's enough
In the realm of more magical classes as an example, I have 36 skill slots, there's another 10 skills in my list that I can't even slot in because so much of my stuff is "a passive to do this class thing" that on a melee focused class would be built into the skill its attached to or simply be an innate.
On Evoker/Dancer I have 14 passives to slot in