Yesterday, 02:37 AM
When a target is on an airshaft and under the effects of Spinning, any actions they take that aren't Airborne compatible simultaneously ENDS the Airborne status (and thus, Spinning), performs the action, and then reapplies airborne to them right afterwards.
I understand that Spinning should probably end whenever they exit the airborne status, but I kind of feel like Airshafts probably shouldn't immediately end your airborne status and then reapply it?
I understand that Spinning should probably end whenever they exit the airborne status, but I kind of feel like Airshafts probably shouldn't immediately end your airborne status and then reapply it?