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Bonus Stats and Trait Reqs
#1
I know this one is going to have some STARES given out.. but. Like.

Can stats gained from Aptitude not count as bonus stats? Or they still can (for Overload murdering the shit out of you)... but like.

Traits having stat requirements and them NOT counting aptitude stats is the epitome of BWEH.. and for the most part? It confuses the HELL out of newbies that ask "Hey? Why can't I get X trait. I have 20 wil..."

"Well. Actually. You need 20 INVESTED wil... Big difference."
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  • TorientalVortX
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#2
The bonus stat thing from apt and how many newbies are confused by it...Honestly, for that alone I would agree. Its very unintuitive.

Not sure if the balance suffers much from it, I'd argue it won't since everyone gets it, and the traits you reach with this are usually very lightweight most of the time.(i guess undeniable toughness is more viable with it.)

I certainly lean more towards yes, just because of the newbie friendliness alone.
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#3
Just make bonus stats count towards trait reqs.

Ofc, that would come into the problem of: I just unequipped X item and now I don't have X trait.

But, honestly? That's better than what happens currently IMO.
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  • AkaInuHime
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#4
(07-29-2025, 07:31 AM)Nekojinn Wrote:
Just make bonus stats count towards trait reqs.

Ofc, that would come into the problem of: I just unequipped X item and now I don't have X trait.

But, honestly? That's better than what happens currently IMO.

Nah, that be too much, apt is fine.
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#5
I'm fully for this! It'd make things a ton easier on us!
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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#6
Yeah do this and increase the stat req for all traits by 8
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#7
Not the solution, considering anything that affects stats (classes, equipment, passives) is a factor here, not APT. I also don't think it's confusing for very long since all you have to do is mouse over the stat and look at your base value.

That said I recognize that it could be clearer and will think about ways to make it so on the trait UI.
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  • Autumn, Snake
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#8
(07-31-2025, 08:21 PM)Neus Wrote: Not the solution, considering anything that affects stats (classes, equipment, passives) is a factor here, not APT. I also don't think it's confusing for very long since all you have to do is mouse over the stat and look at your base value.

That said I recognize that it could be clearer and will think about ways to make it so on the trait UI.

perhaps an output in the locked tab that  shows you how many points you have currently being counted for the trait/how many more you need.
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#9
Or make it so bonus stats are not displayed by default, and we get a toggle for that on the side of Scaled stats button.
what the heck!!!

im not part of the abc news

[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]
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#10
(07-31-2025, 08:21 PM)Neus Wrote: Not the solution, considering anything that affects stats (classes, equipment, passives) is a factor here, not APT. I also don't think it's confusing for very long since all you have to do is mouse over the stat and look at your base value.

That said I recognize that it could be clearer and will think about ways to make it so on the trait UI.

I also think that having APT bonus stats could count as a base stat, I realize in saying that however it comes with some pretty big upsides for Aptitude, something I rather dislike about building for Innovator for instance is that none of the stats you build into actually contribute into some meaningful things, such as Initiative (which will always be below other dodgies even at disgusting investment) and traits.

Other than this, I've been able to work around APT's bonus stats for most of my builds, trait stat requirements included sometimes.
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