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Elemental Resistance Momentum
#1
I think most people agree that few things feel worse in this game than hitting an enemy with resistance to your damage. Not only are you losing out on a lot of damage, but you're also being hit with a penalty to momentum!

This is especially punishing against fleur users who face resistance to their physical damage. Ouch!

Losing momentum in this game is a huge deal, even just one. For certain builds, it doesn't matter. For about half of them, it does matter a lot, to the point where it essentially removes one action. Not only fleur users, but also builds that depend on 1m moves, such as curates with mass, rulers with cruel enchant, etc.

The proposal
Overall, I think the momentum loss from elemental resistances should be removed. Resistance in itself is already a huge advantage, it reduces damage greatly, especially due to how armor works, making it a little more effective. The game would simply feel better if this was removed, making it less punishing to go against someone's resisted element.


The balance
If this change was passed, it would be a nerf to builds that rely on resisting all common elements, aka Omnires builds. I propose that along with this change, we give small buffs to elemental resistance items across the board. for instance, 2% bonus to cloak of many colors, and 5% extra resist on items that give 30%. With resistance becoming less useful, allowing for more resist being built would be fair in my opinion. Existing items would just gain the bonus, with the same range of possible rolls remaining. Could also do 1% res per 5 san instead. Just not both at once :p

Overall it would be far healthier to have a bit more resistance for those builds rather than momentum loss. Building resistance is a matchup-dependent strategy in the first place. The momentum penalty makes certain matchups that suffer from losing 1m even more brutal.
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#2
I personally like resistances taking away momentum, if it was just a damage reduc, it would just straight up be worse than just building magic/phys resistance. What makes elemental resistance stand out is not the damage reduction but rather the momentum loss.

Having said that, I believe there is ONE SPECIFIC being that takes this to another level: Drowned Woman.

DW is just the universal counter to Fleur users, and very few fleur users will actually have the tools to punish a DW install.

Drowned Woman currently has 50% resistances to blunt/slash/pierce. Which gets reduced to 25% if Installed. And it is very very difficult to reduce blunt/slash/pierce resistances. All elementals at least have the Indignant Idol, which reduces it by 10%, making all resistance builds having to build 35 to really see good use against mages.

I personally think that there should be more ways to counter a DW, maybe Duelist's fleur could apply a -5% slash/blunt/pierce resist when applied or DW's resistances simply be nerfed, to maybe about 30%.

TLDR: I think resistances taking away momentum is what makes them shine, investing in RES/DEF will just reduce the damage but from all sources, making resistances just worse in general if what you suggested went through.

However, there should be more ways to counter resistances. I run an Indignant Idol + Fulgur of Flight on my Wind Evoker, for example. Meaning that I can cut 25% wind res, 30% if I spirited Fulgur, so I don't really run into this problem if I use all the tools available to me. More tools should be available to others.
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#3
Elemental resistances taking away momentum can be a very big balancing factor (Quickest example off the top of my head is 1m mobility) and is generally unsafe to remove wholesale from the game, the reason why hitting momentum through Resist! is bullshit is simply because the mechanic is inconsistent.

You can get Momentum reduced still while hitting a resist and gaining momentum from your crit, but you can't gain additional momentum when hitting a Crit and a Weakness proc together.

One of these shouldn't work this way.
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