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Ninjutsu Caps
#1
What's the point of having a skill scale if it just hard caps anyway?

Can we remove the Elemental ATK caps from all Ninjutsu? It wouldn't be overpowered, since many Elemental ATKs don't directly align with the skill's damage scaling.

For example, Arashi Sanseiken is capped at 5 range, scaling from 25 Ice ATK, yet its damage is based on Wind ATK. If having 50 SKI already lets you reach max range, why even tie the scaling to Ice ATK in the first place?

I don't think this will break anything, if anything, it'll make Ninjutsu more interesting and less limited on its performance. It'd let you use things like Luminary Element for the sake of increasing range/effects, while your raw stats define the damage, etc.

Worth looking into it, imo.

(Also don't forget that, for some reason, all Ninjutsu have cooldowns to it, further limiting their usage. They're allowed to be a little stronger-- if not in damage, at least in range or special effects, dammit.)
what the heck!!!

im not part of the abc news

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#2
I'm more for increasing the power of some elemental arts and all the ninjutsu given their cooldowns, the earth spell on 1cd can remain the same but the 3cd ones should def be bumped. Samegashi for example, the 1m procs do such laughable damage it may as well not be there. I propose 30% SWA 30% water attack to give it something usable.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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