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Elite Engine
#1
The math for elite engine ain't good.

using one charge at a time at 35% damage doesn't do much for it at all. It comes up 45% short of non elite engine charge attacks whilst having to spread that damage over three instances. The utility of saving a charge is also lost when toggling potential doesn't work right.

I propose a change to make it a useful potential that encourages toggling! 

Scrap charge weapon (elite) and have Elite engine build normal charge, have it do the following:

On hit with a basic attack, only consume one charge instead of 3, adding 50% damage like base charge. Excel crash skills will only be first level when this skill is toggled on, and will preserve all other collected levels.

What this does is allow for one to use basics and excel crashes without wasting every stack, meaning on full charge you can still basic into an excel crash to still preserve that 2 charge special effect. It's all positives and adds to the weapons that have elite engine, more charge control adds more build diversity! (it certainly makes playing classes like arb a whole lot more interesting at least!)
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#2
The only part I wish was that elite engine worked for spells and skills, locking them to only use the level 1 crash
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#3
Elite Engine could be reworked into something else, honestly.

Like for each charge you have when basic attacking, the attack happens X extra times. So you can have that max charge triple strike to live up your Final Fantasy dreams.
what the heck!!!

im not part of the abc news

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