Yesterday, 08:21 PM
(This post was last modified: 9 hours ago by the REAL Minos Prime.)
Alright, this discussion has been done to death over and over, but I might as well start it again because why the hell not, because really, it's never gone anywhere, and I've never gotten an actual answer whenever it's been done:
SL2 hardly has separate races. They're all just humans with different origins or animal parts.
Now, I don't know why Dev insists on making each race mostly visually the same. I hear people insist that dev doesn't want "furries", but that doesn't explain the lack of monster races, or why the artificial races also need to be visually human. Hell, Karakuri initially had very little visual restrictions. Dev started making them after release when he realized how few there really were.
Seriously - why can't the living puppet race look like puppets? Why can't the magical automata look like magical automata? Why can't the fucked up Frankenstein people actually look like weird Frankenstein abominations? Why is it just spiritual android, robot android, and biological mud android?
I do partly understand the artstyle problem, but there are plenty of ways to integrate magical automata or chimeric creatures that don't break the general fantasy aesthetic. There are Poppets from Pathfinder 2e, and the living doll bit has been done countless times. For homunculi there are things like flesh golems, the Duergar, or Frankenstein's Monster itself, or you could just be a monster upper half that was given a human lower half (or vice versa). For mechanations, there are things like the Warforged from D&D, the Automatons from Pathfinder, and countless different steampunk automata.
Humans are nice and animal-people are cute and all. But why can't we break away from that mold of just being visually inhuman? Especially when there are so many other RPGs that do inhuman PCs perfectly fine?
SL2 hardly has separate races. They're all just humans with different origins or animal parts.
Now, I don't know why Dev insists on making each race mostly visually the same. I hear people insist that dev doesn't want "furries", but that doesn't explain the lack of monster races, or why the artificial races also need to be visually human. Hell, Karakuri initially had very little visual restrictions. Dev started making them after release when he realized how few there really were.
Seriously - why can't the living puppet race look like puppets? Why can't the magical automata look like magical automata? Why can't the fucked up Frankenstein people actually look like weird Frankenstein abominations? Why is it just spiritual android, robot android, and biological mud android?
I do partly understand the artstyle problem, but there are plenty of ways to integrate magical automata or chimeric creatures that don't break the general fantasy aesthetic. There are Poppets from Pathfinder 2e, and the living doll bit has been done countless times. For homunculi there are things like flesh golems, the Duergar, or Frankenstein's Monster itself, or you could just be a monster upper half that was given a human lower half (or vice versa). For mechanations, there are things like the Warforged from D&D, the Automatons from Pathfinder, and countless different steampunk automata.
Humans are nice and animal-people are cute and all. But why can't we break away from that mold of just being visually inhuman? Especially when there are so many other RPGs that do inhuman PCs perfectly fine?
![[Image: orDF4cJ.jpg]](https://i.imgur.com/orDF4cJ.jpg)