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Exorcist's Dilemma
#1
This is a very personal suggestion so much of how I explain it will be from my own perspective on a recent bug fix, I used to be able to communicate through the "Divine Sign" talent that my character could threaten possessed people very well, and with that having been bug fixed recently and with the Holy enchant only applying to basic attacks, I have been left with a mere 7% damage bonus if I decided to use curate as my only option.

Blessed serves as a rather good substitute but I don't think thats very obvious, its also very common and I believe that there could be an alternative to be offered, so here is my suggestion.

I think that the Exorcism enchantment should apply to skills and spells as a "Power Bonus" and I use that wording very specifically, it would mean that it applies in the same way that Kingslayer, Coastal Squall and Desert Wind do, and only apply to the Scaled Weapon Attack portion of an attack.

This would mean you would have a 30% (15% vs players) power bonus to all of the affected races, if this sounds like a little much I'd be pretty alright with it turning into a FAI based damage increase instead.

I just think its a little bit difficult to achieve an exorcist caster in vibes currently, as doing so in a threatening and unique manner requires being possessed yourself, and that's very obviously out of the picture for some characters.
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#2
Can I get a "Amalgamas Stay Losing" holler from the back?

(I think the power scaling on Kingslayer/Coastal Squall was changed awhile back to include the ele attack portion of any attack. If this is inaccurate, Oopsie)

I don't think FAI% Extra damage (with fai/2% extra damage vs players) is uh... healthy? For the game? I'd rather Exorcism be changed to have a different effect.

"If possessed, deal 10% extra damage. Inflict a status effect that Disables the usage of Spirits" Then from there, if you are using Drowned Woman, you lose access to her passives and the ability to install her (or if you WERE installed, you are knocked out of it). If spirits are used? You lose access to all Spirit based benefits UNLESS you are Amalgama with Spiritual Shell trait.
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#3
(10 hours ago)Rendar Wrote: Can I get a "Amalgamas Stay Losing" holler from the back?

(I think the power scaling on Kingslayer/Coastal Squall was changed awhile back to include the ele attack portion of any attack. If this is inaccurate, Oopsie)

I don't think FAI% Extra damage (with fai/2% extra damage vs players) is uh... healthy? For the game? I'd rather Exorcism be changed to have a different effect.

"If possessed, deal 10% extra damage. Inflict a status effect that Disables the usage of Spirits" Then from there, if you are using Drowned Woman, you lose access to her passives and the ability to install her (or if you WERE installed, you are knocked out of it). If spirits are used? You lose access to all Spirit based benefits UNLESS you are Amalgama with Spiritual Shell trait.

Personally I feel like a 15% damage bonus vs up to 20-25 hit is a fair enough trade off, both punish spirit users quite well, but the point is to make Holy a more appealing enchantment to non-basic attackers, I don't think its going to be overly oppressive, most of what I'm talking about with FAI based scaling is possibly locking away the damage bonus unless you have some manner of FAI, such as 25-30 unscaled. That way it isn't clearly above being the best enchantment by default.

I do agree that an effect being present to disable spirits from a target would be very ideal for an exorcist character to have access to.
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#4
(10 hours ago)Rendar Wrote: (I think the power scaling on Kingslayer/Coastal Squall was changed awhile back to include the ele attack portion of any attack. If this is inaccurate, Oopsie)

+% to x domain spells effects are only SWA (Burngada/Coastall Squall); Total Power has always included elemental attack. (including Kingslayer, Rogue Dasher etc) The current version of the Calculator has a reduction form with the rough damage formula that the game uses, if you're curious about how it all maths out.

I think it's fine to just change Exorcism to affect skills at half efficacy, there's no real need to shuffle it around in the damage formula for the worse. Though with that said, I do like the concept of the damage bonus scaling off of faith.
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