Juice! Chief of Duyuei here,
Making this thread(my first so hopefully I do this right) so that those who partake in Duyuei's Wall Raid Mechanic can give their feedback upon it. Thus, without further ado I'll provide my own:
Currently, the Wall raid lasts a rather substantial amount of time-- about 7-8 hours on a good day. This, of course, is divided into two parts. Part one features the Snakemen Ritual, and part two features a Snakeman prince as the final fight. Both parts feature a rinse and repeat kill x amount of Snakemen waves to get to the next part.
For the first couple of times, this content can be engaging, but I personally feel like it's become a chore and a resource sink. I'm fine with the latter, but the former I'd imagine can or will cause burnout if it hasn't already. So, I've prepared a list of suggestions organized into two* sections to try to combat this and juice up this section of the game:
Suggestions related to time:
Suggestions related to bugs:
The last sip:
Suggestions related to bugs:
I really like the Wall Raid. I think it's an absolutely amazing foundation for a start. As a core mechanic for Duyuei, though, its features need to be juiced up severely. It feels more like an incredibly unfortunate chore rather than something that gets me engaged and hyped up to play.
Making this thread(my first so hopefully I do this right) so that those who partake in Duyuei's Wall Raid Mechanic can give their feedback upon it. Thus, without further ado I'll provide my own:
Currently, the Wall raid lasts a rather substantial amount of time-- about 7-8 hours on a good day. This, of course, is divided into two parts. Part one features the Snakemen Ritual, and part two features a Snakeman prince as the final fight. Both parts feature a rinse and repeat kill x amount of Snakemen waves to get to the next part.
For the first couple of times, this content can be engaging, but I personally feel like it's become a chore and a resource sink. I'm fine with the latter, but the former I'd imagine can or will cause burnout if it hasn't already. So, I've prepared a list of suggestions organized into two* sections to try to combat this and juice up this section of the game:
Suggestions related to time:
- The first and biggest suggestion is to add some sort of mechanic that allows players to start the raid early. There have been several instances in which the Raid has happened at ungodly hours for everyone, and thus nobody can participate (This is especially true when lag can push raids back hours). Whether it be a ready-up function, where x amount of players need to interact with y for the raid to start, or simply just a button or command that the Duyuein leaders can hit.
- The next would be in regard to the raid length itself. And while yes, players don't have to stay for the whole raid and I'll never-ever encourage them to, most people seem to try and stay for as long as they can anyway. And most players I hear from are in agreement that the raid length is far too long. That's why I propose for either:
A: The Raid has its rounds cut down by half.
B: The Raid is split into two days, where the first day ends with the ritual and the second day ends with the Prince Boss.
- Please-please-please, we have to add some sort of reward at this point. Some sort of mechanical reward that makes the Raid worthwhile. And yes, I know Dev was planning to add something like that in whenever the other Nations got their systems... but it's been over a year! The lame boulder excuse doesn't even apply anymore with the most recent update! Just have a NPC inside the Wall provide rotating rewards, like Duyuein-themed icon pieces or plushies, or everyone's favorite black box tactic loot boxes! Have the Wall as a plushie for all I care, just something to represent the mechanical effort. It'd be so easy to translate the points on the board into a Wall Raid coin for that vendor, too, I'm sure!
- I KNOW this is a reach, but seeing some rotating raids would really spice things up. I suggested long before that having former Behemoth monsters attack the Wall would be cool, and I stand by that! It wouldn't be hard at all to replace the rituals with going to take out the Behemoth Turtle shells or some Thunderbird nests!
- Upgrades people, upgrades! I think it'd be really neat if we could, as a Nation, work toward upgrades for the Wall. A research system, one that could perhaps even promote the cooperation with other Nations(Hello Gellybean land, lets get that max dura up and some new defense weapons! Hello Telegrad, more food for more trainable NPCs or NPC types? Meiaquar, robots on the Wall and better scouting equipment!?!?). Stuff like that, and more! Perhaps this could go hand-in-hand with a rising Snakeman threat, too. New Snakeman types attacking the Wall, different Snakemen bosses etc etc.
Suggestions related to bugs:
- Snakeman Prince currently isn't spawning in with its icon, the battle function still works.
- As of 11/3/25 the Wall isn't repairable.
The last sip:
Suggestions related to bugs:
I really like the Wall Raid. I think it's an absolutely amazing foundation for a start. As a core mechanic for Duyuei, though, its features need to be juiced up severely. It feels more like an incredibly unfortunate chore rather than something that gets me engaged and hyped up to play.

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