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Cellsvich at Night
#1
Can we PLEASE get more lights in Cellsvich Square? This is just awful and well. You could get mugged sitting at the fountain with your friends surrounding you because of how hard it is to see shit.
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#2
I do agree that it's too dark in Cellsvich at night.

In fact, kind of related, I think the darkest shades of night should probably be removed because it makes travelling around in the dark kind of bothersome, especially when you're trying to find dungeons.
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#3
"Is this a person's ass I'm looking into, or is it a Goblin Cave? They both smell horrid." It's ridiculous unless you have a laptop < In which you just adjust the screen so you get weird lighting effects >
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#4
Speaking as the player of a batty little vampire who unlives openly, I must protest this
attempt to put even ~more light~ into the nights around Sigrogana. Don't you silly old
daywalkers get enough light in the morning hours? Don't take away the nights! It's the
only thing us living-impaired folks have left!
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#5
The nights are actually longer than the day where sight is impaired. Just as an FYI. I would just like lights in Cellsvich to make it more hospitable since it is the gate into the fucking .capital.
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#6
"[url=http://www.neus-projects.net/viewtopic.php?p=705#p705 Wrote:Slydria » Wed Nov 19, 2014 3:35 pm[/url]"]In fact, kind of related, I think the darkest shades of night should probably be removed because it makes travelling around in the dark kind of bothersome, especially when you're trying to find dungeons.

It's night-time!
It's supposed to be dark and hard to see!

I agree with a few more lights in Cellsvich though. Not to make it like a christmas tree, but it is a bit dark in some spots. How about little wall-mounted lights for the fronts of buildings?
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#7
I don't find the darkest of night a problem, but I do think Cellsvich needs better lighting. Hell Oniga doesn't have any at all, could they maybe get a few to brighten things up a bit? (Same for Chaturanga if that's also the case.) These major cities don't need to be pitch black like that.
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#8
Night is suppose to hard to see in. I mean, if it really bothers you, we -could- go back to SL1 lighting :3

But as far as brightening up the city, I wouldn't mind a light or two added. But nothing so much that it practically invalidates the feeling of it actually being night.
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#9
"[url=http://www.neus-projects.net/viewtopic.php?p=805#p805 Wrote:Maikito » Thu Nov 20, 2014 12:59 pm[/url]"]Night is suppose to hard to see in. I mean, if it really bothers you, we -could- go back to SL1 lighting :3

But as far as brightening up the city, I wouldn't mind a light or two added. But nothing so much that it practically invalidates the feeling of it actually being night.

Being able to genuinely sneak up on people in the dark was always a bonus Wink
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#10
"[url=http://neus-projects.net/viewtopic.php?p=774#p774 Wrote:Someone » Wed Nov 19, 2014 4:18 pm[/url]"]It's night-time!
It's supposed to be dark and hard to see!
"[url=http://neus-projects.net/viewtopic.php?p=805#p805 Wrote:Maikito » Wed Nov 19, 2014 9:29 pm[/url]"]Night is suppose to hard to see in.
You do realize most of the characters in this game are essentially demigods, right?

If my [tooltip2=An Evoker can turn whole armies to molten slag, armed with nothing but a bathrobe and a harsh word]Evoker[/tooltip2] can land over 100% of her punches while blind, I really don't see an issue with making the game look less like crap.
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