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More Full Permissions for Builders.
#1
So people with the Builder Permission cannot edit signs. I would consider editing signs a lower permission then building things. So can we fix it.

They cannot even write signs they put down themselves. Also I do not think I would have a problem with them making keys so if you could give them the ability to make those as well that would be nice.

And finally can we let them dig so that any builder can farm in the house.

Maybe setting these up as different permissions but I think all of these features should probably exist.
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#2
Aye, Aye, Aye, Aye.

I lol'd though. I can put down a door and then move it instead of making a key. 'Cause fuck doors. lol
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#3
I could add all of these to the existing builder permissions and/or add a third category of permissions (something like 'workers' or some such).
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#4
Either would be fine. Honestly also is it possible to do door locks I mean that bug is fixed so it is less of an issue but I still sometimes lock my door when doing house stuff to keep people from getting in and stopping me and every once in awhile I get told I need to unlock the morning after.
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#5
Apparantly house editors can lock/unlock doors without a key though.
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#6
"[url=http://neus-projects.net/viewtopic.php?p=8068#p8068 Wrote:Someone » Wed Jun 24, 2015 8:10 pm[/url]"]Apparantly house editors can lock/unlock doors without a key though.
if that is true they can do something that house owners cannot. You need to make a key to lock a door in your own house.
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#7
"Patch Notes In Progress" Wrote:* House Permissions Improvements
- House Editors can now edit and rename signs.
- House Editors can now dig holes, plant seeds, harvest crops, and place scarecrows.
- House Editors and Owners no longer need a key to lock/unlock house doors.

As for the house lock bug, when I added permissions, I changed it to where the open/closed value is stored in the permissions file, so in theory, it shouldn't occur after your house has been loaded and saved (and generated the permissions file; if there is none it defaults to the door's current setting).
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