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Standing in the left portion of Asago's bank in Cellsvich gives you the ability to hear Michelle say goodbye to people using her.
As demonstrated by my awesome MSpaint skills:
Standing in the square (either of them) is the "hear Michelle" spot. The space to the left of the square is obviously space you can't actually walk on.
"Nothing good ever comes of her laughter. And she's always laughing."
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Not so much a bug as tiles that block Line of Sight to mash sevral buildings inside a single interior to save resources.
"Say" has a range of roughly one screen, so that means Michelle is literally on-screen, hidden behind opaque tiles that block vision.
A proposal to fix this in the past was to limit "Say" by line of sight, but this brings up issues like calling to someone around the corner or something. There's no reason to not hear someone basically in the same room that you simply can't see from where you are.
My new proposal, if people want this fixed: Limit say by LOS, but allow Shout to work as normal.
*loud burp*
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"[url=http://www.neus-projects.net/viewtopic.php?p=795#p795 Wrote:Ranylyn » Wed Nov 19, 2014 7:37 pm[/url]"]
My new proposal, if people want this fixed: Limit say by LOS, but allow Shout to work as normal.
Strangely enough, I thought this was already the case. I remember having to use emotes because say wasn't sending my words through a single door.
"Nothing good ever comes of her laughter. And she's always laughing."
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"[url=http://neus-projects.net/viewtopic.php?p=809#p809 Wrote:catabur » Thu Nov 20, 2014 12:39 am[/url]"]"[url=http://www.neus-projects.net/viewtopic.php?p=795#p795 Wrote:Ranylyn » Wed Nov 19, 2014 7:37 pm[/url]"]
My new proposal, if people want this fixed: Limit say by LOS, but allow Shout to work as normal.
Strangely enough, I thought this was already the case. I remember having to use emotes because say wasn't sending my words through a single door.
Interesting. I remember Dev suggesting the possibility but also offering that as a counterargument for why limiting say by LOS could be an issue.
Maybe it used to be a thing and was swapped out? Or maybe it made it in for a brief trial run while I was on haitus (during the time Verglas came out?)
*loud burp*
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Perhaps simply limit NPCs' say by 'ine of sight, but leave players' say chat unaffected. Or
perhaps add a new type of tile called a 'soundproof tile,' that blocks both line of sight and
'line of say.' ;p
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The "soundproof" tiles does sound like a less complex and time-consuming thing to do than editing talking commands for every NPC.
"Nothing good ever comes of her laughter. And she's always laughing."
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