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Monster Zoo
#1
Dungeons can possibly spawn completely closed off areas, which have a chance to spawn monsters inside them.

While I've only witnessed this once due to a teleport trap sending my party into it, it's worth noting now that full clears are encouraged.
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#2
Once I finish the 10* updates, or during one of the slower weeks for it, I may make some changes to the way dungeons work, for example;
  • Your map is locked to the edges of the dungeon, so you know when you're facing the actual edge. Alternatively; a unique border wall icon state.
  • Finally adding bomb items that you can use to destroy walls/etc.
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