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		Can the Engineer's "Explosive Art" innate work with traps, too? It'd make the innate actually useful.
(glossing over the fact that bombs are one of the most useless items)
	
	
	
![[Image: 728daabd1d06463d4458817a55e80d3f09da5d88.gif]](https://64.media.tumblr.com/628cb4ee67c4c751538b50bdc2062a4f/4b8148fefd21ea44-ee/s500x750/728daabd1d06463d4458817a55e80d3f09da5d88.gif) "Nothing good ever comes of her laughter. And she's always laughing."
            "Nothing good ever comes of her laughter. And she's always laughing."
![[Image: ae1249ba537fe4f2c0b55eeb8655f8744028e0f7.gif]](https://64.media.tumblr.com/0baabe0be3b2ef63d7730cd82314f069/4b8148fefd21ea44-30/s500x750/ae1249ba537fe4f2c0b55eeb8655f8744028e0f7.gif) 
 
	
	
 
 
	
	
	
		
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		Well, this was one of the things I had in mind while I'm tinkering with my idea for Engineer balances so I definitely agree with this. 
But I'd also like to suggest that Explosive Art also boost Flamethrower's damage.
	
	
	
	
	
 
 
	
	
	
		
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		Perhaps even the explosive damage of Overclock's explosions.