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Steal can give you multiple iterations of the same status effect, like winds. For example, you can use Eastern Wind on yourself, then steal Eastern Wind as many times as you want. You'll continue to gain the bonuses from these stacked effects.
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[strike]Not a bug.[/strike]
Seems fine to me.
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Having two charges of Charge Mind, +20,30, 40 ski/cel, +50, 75, 100 dodge, etc, is almost certainly not intended. I hope.
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psst, after dev says whether or not this is intentional, someone should totally make a balance fu thread about the somewhat limited applications of steal and what this means for it
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Definitely a bug. Steal's function has changed slightly. If you steal a status, it will still be removed from the target. If you already have the status, it's a bit different. If your existing status's level is higher, or if the level is equal and the duration is longer, you won't lose your existing status (the enemy's status just goes into the void). The reverse is also true; if the enemy status's level is higher, or if the level is equal and the duration is longer, you will replace your existing status with that one. (Effects that stack aren't affected but considering there are no positive status effects that stack currently, this isn't relevant).
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