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[v.2.71b] Doorway Hijinks
#1
[Image: Screenshot_2023-04-04_095039.png]
[Image: Screenshot_2023-04-04_094900.png]

This is two different places, but I'm gonna lump them in together because it's effectively the same problem.

You have the cave for Lake Halard - the one that leads up to the top right section with the Cypelle veins. The warp out of the cave is one tile shy of the actual doorframe, which is out of line with pretty much every cave entrance beyond itself, making it jarring.

Then you have the split sandy / ice cave that leads up to the exterior of ice palace, and it's problem is that you have to actively walk into the wall itself to trigger the warp, as the screensho shows me clipping into the wall. Once again this is different to pretty much all other warps that use this perspective, which have you teleport when you step on the gap.

It would be nice to see these warps be put in the right place, setting them more in line with the rest of Korvara's warps in that aspect.
[Image: 400px-Nihilus%2C_the_Abyssal_Flame.gif]
Ending 145: Disappointed in Humanity
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#2
This has been corrected in 2.72.
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