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Show Mercy
#1
The success chance of Show Mercy needs to go up a little based on how stressed out or 'demoralized' the enemy is.

It also should work on all monsters, but ones that cannot be made into Mercenaries, or Undead, for obvious reasons.

The chance, however, should be changed to a percentage of the following additions:

Quote:Success Chance

Character maximum HP% - Enemy maximum HP% + (Character LV+(2 * Rounds Elapsed) - (Enemy LV*1.5))

Bonus (They're directly added to above.)

Fear = +10
Fear of Death = +50
Hesitation = + LV/2
Charm = + LV
Confusion = +20
Pacified = +999

- The bonuses should directly add to the success chance. And only the highest LV of each will be used to determine the value.


And that's pretty much it. Enemies put under mental pressure for fighting you, or who are unwilling to fight you due to pacify effects, should be much more eager to leave you be after you shoo them away.

As well as the base formula revolving around how much you roughed them up, relative to your state.

Additionally, the longer a battle takes, the easier it should be to make your enemy give up after seeing you're not an easy prey and they're wasting time on you. Unless they come with some Miniboss prefix called 'Dire', which makes them impossible to show mercy for being desperate for food (you!).

Pls consider this, it'd be a very fun mechanic for people whose themes involve being pacifists and just want to seduce the meanies away.
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