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Oricni (Other, Orc/Oni)
#1
Because people wants onis, and orcs. might as well. (Bear in mind this race is not exactly final. Throw whatever racials you think it should have.)

Oricni 

Lore: (Great Six Edition)

Towering above humans slightly by a few good inches, thanks to the god blessing they've received from the Wandering Stone, who wandered the Realm as a towering large mountain. It is described to have three horns, and two long tusks. It has a whole ecosystem growing off its back. When it blessed the mortal man with its divine energy, they were turned into some form of similarity to It, but in color similar to the World around them. Green as grass. Gray as stone. Red as the canyons. Blue as the ice. And few others. While some retain their human skin-colors, the most absolutely certain trait is having either tusks, or small horns or single horns. Sometimes both, sometimes just one. But never none. 

Their reputations were often referred to as druids, or safeguards of groves. Often at peace with the nature of the world. Thanks to the god blessing, they do particularly enjoy such a longer lifespan. But death will come for them one day, as they do succumb to the age like everyone else. 

They do feel some form of companionships with their doriad companions..

Stats:
5 STR
3 WIL
6 SKI
1 CEL
9 DEF
6 RES
4 VIT
0 FAI
2 LUC
1 GUI
3 SAN
0 APT



Racials:

Earthwarden - Thanks to your affinity to the Earth around you, your skins are harder and difficult to break. But also you're slower as a result. -1 MOV. Every 5 scaled SAN, you gain +1 Physical Armor and +.5 Magic Armor. 

Rockform - 15% Fire Weakness, 15% Earth Resist

Stone Tranquility - Reduces the round of Fear of Death, Charm, and Hesitation by one when suffered. In addition, Charm's total level is halved when inflicted on you.

Traits:

Mountain - You do not need shields, or fancy rings or silly tricks to protect your stonehard body. You ARE the shield. Gives yourself a free guard skill at 8 levels per momentum spent.

Rock and Stone - Your fists are hard as stone. Changes your bare-hands into 70% STR 40% DEF, and inflicts earth damage as a treat.

Unwavering Pillar - You are the epitome of stone. When an enemy attempts to knock you down, you have scaled SAN% chance to not be knocked down.

Golem's Rampage - Instead of gaining physical armor, and magic armor from Earthwarden, you take 5% more damage overall, but for every 5% HP you lose, you gain 3 more critical.

 Racial Icon Parts:

[Image: image.png]
[Image: image.png]


Attached Files
.rar   Oricni.rar (Size: 7.29 KB / Downloads: 2)
[-] The following 2 users Like Skullcatrons's post:
  • renowner, Snake
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#2
I feel like Stone Tranquility is too much. They already have very strong racials, and the only similar ability in the game is Shaitan's trait which requires you to have very low sanctity as a trade-off.

Mountain, Unwavering pillar, both of these seem ridiculously strong.
And that's just too many abilities for one race to have, too, I feel. A lot of racial abilities are more like, changes or upgrades to pre-existing ones. Golem's rampage is really weak, but I like the concept.
Rock and Stone has a neat concept, too. But it'd be strange when it comes to using it alongside the hand arcane tattoo.

Unwavering pillar would only be okay if it also made knockdown cost more momentum to get up or something, and mountain feels like it should be a normal thing they have. . .In place of something else.

Otherwise I like the concept, though it doesn't seem to actually have anything to do with doriads despite the background text given.
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#3
It's not per exactly final. Dev'll end up changing race completely when it get implemented to not be same. Such is same case as Muridae. So throw whatever you thinks this race should have, and let Dev picks.
[Image: XDo90hy.png]
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