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Cleanse Skills and Immunity
#1
More often than not, a non-supportive Black Knight is left with only 3 points left over to decide between three skills that don't quite do much and require full SP investment to be barely usable. (Such as Steel Blood only going as far as to cleansing LV45 Poison). Not only that, but the skill does not prevent them from being reapplied in the same round they purify the skill.

Status effects often come along damage, so using the skill puts them at a pretty bad disadvantage. In terms of skills like these, and going as far as to include Recklessness from Magic Gunner, it's just wholly superior by one simple factor: It gives immunity for a few more rounds. So, technically, it makes the 3M investment worth the action.

This is not the case here, so I'd like to request at least for all skills which have their sole purpose be removing a single effect to give at least a 2 round immunity. The following skills are listed below, and the changes to this should be exclusive to investing SP on it:

Quote:Black Knight
Steel Blood (Rank 3) - Immunity to Poison for 2 rounds.
Steel Mind (Rank 3) - Immunity to Fear, Hesitation, Charm for 2 rounds.
Steel Body (Rank 3) - Nullifies additional effects that reduce your bonus DEF for 2 rounds.

Martial Artist
Cleanse Body (Rank 5) - Grants Debuff Immunity LV1 for 5 rounds.

Engineer
Bashfix (Rank 3) - Grants Debuff Immunity LV1 for 5 rounds.

Void Assassin
Obscure (Rank 3) - Immunity to Watchful Eye, Glowing, Claret Call and Hunted for 2 rounds.

Lantern Bearer
Guiding Light (Rank 3) - Immunity to Blind for 5 rounds.

Tactician
First Aid (Rank 3) - Trickery also grants Debuff Immunity LV1 for 5 rounds.

Firebird
Burn Away (Rank 1) - Grants Debuff Immunity LV1 for 5 rounds.

Performer
Curing Cantus (Rank 1) - Grants Debuff Immunity LV1 for 5 rounds.

I'd say Priest has too, but it so does have a passive that gives 5 round immunity to allies and half of that to self after the cleanse, so it's fine on that aspect. So does Aquamancer with Purifying Aquae, since it doesn't really target something specific and it only reduces the duration.

How about it?
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#2
5 rounds is a bit much but things like immobilize and clumsy can completely invalidate classes
so some form of immunity from cleanses is welcome
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#3
(07-07-2023, 09:53 PM)Pyro Wrote: 5 rounds is a bit much but things like immobilize and clumsy can completely invalidate classes
so some form of immunity from cleanses is welcome

To note, Debuff immunity is consumed upon any attempted infliction. It consumes 1 LV per infliction check.
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#4
10 SP just to be immune to one thing as a Priest.


And that's only one treatment skill.. Doesn't apply on staves.

Woe.
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