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Martial Artist Promotion - Grappler
#1
A highly requested concept penned by someone who isn't very highly requested, still I thought it would be worth an evening to writing up my ideas for a grappler centric promotion class for martial artist. My ideas so far for the class' core design would be:

-Excellent ability to control and move enemies to more desirable positions, or keep the high mobility sort still.
-Simplistic gameplan revolving around landing grapple and oppressing an enemy into submission.
-High physical durability for a martial artist
-High variety of skills to use, each serving a different purpose as different needs arise.

-Extremely poor range.
-Low-ish overall damage, high upfront damage is mitigated by the need to get in first is the philosophy here.

Without further ado then:

OFFENSIVE SKILLS:

Quote:Suplex - 3 ranks


If the space behind you is unoccupied by any unit, targets an enemy in front of you and slams them into the ground, dealing blunt physical damage, triggering tile effects and destroying field objects the target crashes into. This skill doesn't turn you around after being used. Additionally if you are grappling a target, the target will also be knocked down.

Afterwards the enemy's restrain is ended.

12/13/14 FP
110/120/130% Scaled Weapon Attack.
Quote:Fling - 3 ranks


Requires a grappled target. Targets a non-dense tile or enemy unit within 7 range and flings your grappled target to the location, the effect differs depending on what is occupying the location:

Tile: Grappled unit takes blunt physical damage.

Enemy Unit: Grappled Target collides with the enemy, dealing blunt physical damage to both units at once, the enemy who was not grappled will be knocked down as well, as they cushion their fall.

Afterwards the enemy's restrain is ended.

3m
14/17/20 FP
120/130/140% Scaled Weapon Attack.

Quote:Break Down - 3 ranks


Requires Airborne or target to be Knocked Down. Drop down from above and deals heavy physical damage to a target in 1 range, if the target is knocked down then this attack is assured to hit without failure.

3m / 5 Round Cooldown
20/25/30 FP
140/160/180% Scaled Weapon Attack.

Quote:Plough Through - 3 ranks


Requires a grappled Enemy. Holds tightly onto the grappled unit and rushes forward with them in an adjustable line (2-7 range), bulldozing through all enemies in a straight line and dealing blunt physical damage to the grappled enemy and all enemies they pass through. The restrained status is then refreshed on the grappled enemy.

3m / 3 Round Cooldown
21/18/15 FP
Collision damage:
100/150/200% of scaled STR

Quote:Merry Go Round - 3 ranks

Requires a grappled enemy. Targets a Grappled enemy and spins them around by their arms or ankles, dealing Blunt damage to all enemies in a Circle (3) area around yourself (including the Grappled enemy) and then releasing the victim 3 tiles away from you. There is a chance based on status infliction the grappled enemy will be inflicted with confusion until your next turn.

Afterwards the enemy's restrain is ended.

26/23/20 FP
120%/130%/140% Scaled Weapon Attack.

Quote:Pummel - 3 ranks


Lay the smackdown on a Grappled enemy, performing a basic attack, if it hits, this refunds 1M and applies a stack of Rampaging LV X (Based on rank). This can stack twice, lasting 2 Rounds.

14/12/10 FP
Rampaging LV: 6/8/10

Quote:Elbow Shock - 1 rank


Targets the tile directly behind you (unable to turn), spinning around suddenly and delivering a quick elbow strike. Which deals unprotectable blunt physical damage and turns you around.

1m / 1 Round cooldown
5 FP
40% Scaled Weapon Attack.

DEFENSIVE SKILLS

Quote:Steelskin - 3 Ranks


Hunker down, hardening your body for a short amount of time, uses the rest of your momentum and grants guard LV X (X = 10 * momentum used. Max LV = 50) as well as Armor and Magic Armor until your next turn, this skill can only be used while wearing unarmored torsos.

3m (Minimum) / 3 Round Cooldown.
20/20/20 FP
Armor/Magic Armor granted: 15/20/25
UTILITY SKILLS
Quote:Crowd Pleaser - 3 ranks


Announce to everyone your next move and show off with a boastful gesture, Grants a status for 1 round that lowers your hit for the next grappler offensive skill used and increases the damage of the skill, if you successfully perform the skill then you will gain a buff to your hit for 3 rounds, if you mess up however the crowd will be demoralized, and nobody wants that.

Additionally if the skill used lands a killing blow, you gain the hit bonus as a permanent status.

3m
10/10/10 FP

Damage: +60%
Hit Penalty: -10/10/10
Hit Bonus: +10/15/20 Hit

Quote:Step Aside - 1 rank


Freely targets a line in up to 5 range, and moves you along that line while pushing aside enemies in your way, if the tile at the end of the path is occupied by an enemy, automatically use the grapple skill for free on that enemy after being pushed.

3m / 2 Round Cooldown
12 FP
PASSIVES
Quote:Collar Grab - 2 ranks


Where are you going? Any enemy that Starts basic movement or a movement skill within 1 range of you has a chance to be grappled (which interrupts the movement), equal to 5% + Half of your STR, this doesn't work on movement abilities that cost less than 3m.

Rank 1: Learn the skill
Rank 2: Can equip this skill without using skill slots.

Quote:Head Lock - 1 Rank

Converts a Grapple into a Head Lock, dealing Blunt physical damage equal to 150% of your STR and attempting to inflict Silence. Lasts 2 Rounds and grants Silence Immunity for 2 Rounds after a successful infliction ends.

(If paired with Arm Lock, only the first equipped skill will be used. These skills do not work with items or traits that give grapple effects already)

Quote:Arm Lock - 1 Rank

Converts a Grapple into a Arm Lock, dealing Blunt physical damage equal to 250% of your STR and lowering the target's SWA and Hit by 10 for the duration. Removed early if the target is no longer restrained.

(If paired with Head Lock, only the first equipped skill will be used. These skills do not work with items or traits that give grapple effects already)
INNATE

Quote:Unstoppable Force - 1 Rank


the success rate of Grapple is increased by 15%. Additionally when you are grappled onto an enemy, if you were to be moved by a pull or pushing effect from any unit besides the target you're grappling, your grappled target will move with you.


Quote:Sculpted Body - 1 Rank


Main Class Only. Take 15% less physical damage from attackers you have grappled, further increased to 25% when no torso item is equipped.




Quote:Body Blocker - 3 Ranks


If you currently have a Grappled target, there is a chance that attacks targeting you will hit the grappled target instead. (5/10/15%)




Quote:Sticky Hands - 1 Rank


Enemies you have grappled will stay restrained during your next turn unless it is broken. (Restrained will still end after your next turn is over.)




Quote:Big Biceps - 3 Ranks


+Rank STR & DEF




And that should be it, it wont bother me much if it weren't able to make it in, though I appreciate any amount of consideration. This was just fun to think up and write to be honest, shoutout to Slydria for proofreading and making suggestions of his own to throw in. 
[-] The following 11 users Like Autumn's post:
  • Balor, CuteRedCrab, i/o, Imotepchief, Poruku, Sawrock, sirtrex, Slydria, Snake, Tana, the homestuck man himself
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#2
This is super cool, some crazy scaling here and there, you don't plan on any elemental impacts?

(Shaitan's would be eating even better with this)
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#3
(08-09-2023, 04:44 PM)Mewni Wrote: This is super cool, some crazy scaling here and there, you don't plan on any elemental impacts?

(Shaitan's would be eating even better with this)
Installs Lilu

heh...nice tyry...kid...
(please god nerf those hell-crabs)
066: Birth of the Robot Emperor
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#4
add a dunk version of Break Down where if both people are airborne it gets a bonus effect

also hell yeah
[Image: rwFTX1T.png]
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#5
Thanks y'all!

(08-09-2023, 04:44 PM)Mewni Wrote: This is super cool, some crazy scaling here and there, you don't plan on any elemental impacts?

(Shaitan's would be eating even better with this)

Nah I didn't think of any impact effects, since most things are single targeted or passive. My thought is that a short ranged class that relies on getting grapple off would need some good damage to it, most scalings seem to line up with Verglas stuff as my own frame of reference.

As for shaitans..
[Image: kUU7ff4.png]

but I did attempt to keep them in mind in regards to Head Lock/Arm Lock not stacking with Painful Grip, hopefully painful grip would also be balanced around there being a grappler class proper if it were added.

(08-09-2023, 07:04 PM)Sawrock Wrote: add a dunk version of Break Down where if both people are airborne it gets a bonus effect

also hell yeah

[Image: zangief-street-fighter.gif]
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#6
Finally, the basics of CQC...
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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