Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Eventmin Minibosses
#1
I know that this is sometimes a fun feature, but it genuinely can mess with balance whenever eventmins carefully construct an NPC encounter...

And then one enemy just gets a modifier that can turn them from A threat to A Nightmare. Towering being a key one.. Or something that is weak to earth (and potentially ONLY weak to earth..) being counted as Floating and impervious to earth damage.

It's really just a minor gripe, but it can make certain encounters way harder for no real discernable reason besides RNG.
[-] The following 1 user Likes Rendar's post:
  • Snake
Reply
#2
I agree. These fights shouldn't have minibosses at all, mainly because we can already give specific mobs these buffs anyway if the mob revolves the idea of said tag.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
Reply
#3
I personally don't mind it too much when it comes to balance, but I would certainly prefer if it was a toggleable option. I don't wanna see a human enemy be randomly 20 feet tall
[-] The following 1 user Likes Poruku's post:
  • Snake
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord