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Eventmin Minibosses
I know that this is sometimes a fun feature, but it genuinely can mess with balance whenever eventmins carefully construct an NPC encounter...

And then one enemy just gets a modifier that can turn them from A threat to A Nightmare. Towering being a key one.. Or something that is weak to earth (and potentially ONLY weak to earth..) being counted as Floating and impervious to earth damage.

It's really just a minor gripe, but it can make certain encounters way harder for no real discernable reason besides RNG.
Galeon Zviera's turn.
Critical Hit! Galeon Zviera attacks Jammer with  Floating Red Letter  and hits them!
Jammer takes 8420 Pierce damage.

Tiny Fawn Girl recovered 8550 HP.
Isabelline recovered 8550 HP.
[-] The following 1 user Likes Rendar's post:
  • Snake
I agree. These fights shouldn't have minibosses at all, mainly because we can already give specific mobs these buffs anyway if the mob revolves the idea of said tag.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
I personally don't mind it too much when it comes to balance, but I would certainly prefer if it was a toggleable option. I don't wanna see a human enemy be randomly 20 feet tall
[-] The following 1 user Likes Poruku's post:
  • Snake

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