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SL2 Version 3.00
#1
v3.00 - Diastrophism 2
Shinobi
  • Added a new Martial Artist promoted class, Shinobi.
  • A tricky and highly varied class utilizing Kenpo attacks, Ninjutsu spells, and many other secret arts.
  • Contains 28 new skills, and 19 elemental arts (special skills created by Furinkazan).
Yokoshura
Full Lore: https://neus-projects.net/korvara/setting/yokoshura/
  • A brand new japanese themed nation in Korvara.
  • Located in the southwestern most reaches of Korvara, this isolationist society faces the enroachment of unnatural desertification. The only way to reverse it; the offering of blood to the Myr Tree.
  • Added Yokoshura as a starting nation during character creation.
Karakuri
  • A new Other category race, originating from Yokoshura.
  • Created through ritualistic blood-binding of a youkai to an artificial doll-like shell, they are created to be able to blend in well among normal races, making them well suited towards infiltration. Controlled by an internal system of metal strings, they are capable of performing powerful physical feats using them.
  • Contains 3 racial skills, 7 youkai type selection traits, and 8 other race-exclusive traits.
Oni
  • A new Ancients category race, originating from the Oskard-Sothis mountain range near Yokoshura.
  • Powerful brutes that are known to enjoy battle and drinking the blood of their enemies, they have often come into conflict with Yokoshura due to the nature of Great Oni
  • monstrous beasts created when an Oni indulges too much
  • commonly attacking villages and eating its inhabitants.
  • Contains 4 racial skills and 4 race-exclusive traits.
New Items
  • Added 33 new equipment items of various types and rarities. (These items only drop in Korvara for now.)
New Item Materials
  • Added 5 new ore materials.
  • Added 5 new wood materials.
  • Added 5 new paper materials.
  • Added 5 new cloth materials.
  • Added 20 new material kits.
  • Added 4 new recipe books as specific enemy drops for the new material kits.
  • Added several new recipe cards that may appear from chest for crafting some of the new materials.
  • Added several new smelting recipes used to create some of the new materials. Clues to how to produce these can be found in-game by exploring.
New Item Enchantments
  • Added 10 new item enchantments spanning the various equipment types.
  • Added 1 recipe book to various vendors for 3 of the new enchantments.
  • The other 7 new enchants can be unlocked through exploration.
  • Added 3 catalysts and enchant recipes for the various Diastrophism 1 'megafauna' bosses' enchants.
New Item Potentials
  • Added 10 new item potentials.
  • Some are for new items, some are for old items.
New Special Strikes
  • Added 10 new Special Strikes.
  • Some are for new items, some are for old items.
New Youkai
  • Added 3 new youkai.
  • 2 are available via statues in multiple locations, 1 is available via a statue in a specific location.
New Traits
  • Added 10 new general traits.
  • Throw your weapon at enemies with Offensive Discard, enjoy getting hurt with Masochism, show the world your Undeniable Toughness by getting up from defeat a bunch of times!
New Exterior Areas
  • Added 6 new exterior areas (including the Yokoshura town map) to various places on Korvara.
New Dungeons
  • Added 5 new dungeon areas.
  • Added 3 new unique bosses!
  • Added 10+ new enemies.

Support Gifts
  • Added a free Fruit of Fluidity (No Trade). Expires August 3rd.
Icon Parts
  • Added a male and female base which can be recolored. Use Multiply for best results. (Courtesy of Slydria).
Multiple Classes
  • Combination Fighter's damage scaling reduction now applies near the end of the damage calculation (instead of being an amplification multiplier). This means that it will more effectively reduce damage dealt.
Boxer
  • Asura Fist; Dark Scaling reduced to 100% + 10% per Rank (from 120% + 10% per Rank). Travel Range increased by 1.
Curate
  • Purity Edge now gives +1 Power/Hit/Crit per Rank (from +1/+3/+3).
Dark Bard
  • Shadow Mosh no longer give bonus momentum if an enemy was also targeted by the attack that destroyed it.
Druid
  • Viper Wrap; Evade reduction changed to LV x 3 (from LV x 5).
  • Wolf Howl; Can no longer critically hit, fixed a bug where the Call version could get higher pattern size if Druid was Invigorated.
Grand Summoner
  • Judgment Blade; Effect adjusted. Damage is now +Rank x 5% if the target is treated as a youkai, and additionally +Rank x 5% if the target is a summoned unit. (Independent conditions, stacks additively.)
Heron
  • Ancient Song can no longer be turned if Momentum used is less than 3.
Human
  • Divine Eyes; Damage is now equal to level x 4 (from level x 5).
Omina
  • Racial skill now also reduces attackers' Hit, Evade, and Infliction by 3 when attacking the Omina.
Oracle
  • Modifications to Evade and Hit are no longer percentages but a flat +10/-10 (-1 per 10 Scaled SAN). Range at which Hit penalty starts increased to 2 (from 1).
Void Assassin
  • Deadly Arms lowered to 1 Rank and gives +10% Critical Damage (from 5 Ranks and +5% per Rank).
Items
  • Daggers are now Small weapons.
  • Bakaga Shuriken's Smokescreen LV reduced to 10 (from 30).
  • Spiked Axehead Crit Damage lowered to 5% from 10%.
Battle Mechanics
  • Flanking base changed to 5 (from 10), and Flanking per GUI reduced to 0.5 (from 1).
  • Hit chance after all calculations is now capped at 5% minimum.
Talents
  • Effects from Weaponry talents that reduce Battle Weight now only apply to the highest applicable value (IE, they do not stack for weapons with multiple types).
  • Axe Mastery's Deadliness Critical Damage reduced to SR x 0.5% (from 1%).
Monsters
  • Wounded monsters can now find you even while you're Sneaking. The distance they can do so increases the lower their HP is.
  • Lava Lake enemies have received some adjustments.
ETC
  • You can now change classes while inside of a dungeon.
  • Struggle now reduces affected status effects by half of your level + your total STR (this is the skill given when Frozen).
  • Respawn rate for monsters in all Korvara dungeons is increased (similar to Deep Abyss Cavern).
  • Untreated Fracture wounds now decrease CEL instead of Move.
  • Deep Wastes One-Time-Chest can no longer spawn for characters below level 55.
* Various forum bug fixes.
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