Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
SL2 Version 3.01
#1
3.01
Map Requests
  • Yokoshura Isolated Farm (Courtesy of Slydria)
  • Geladyne Prison Expansion (Courtesy of Appo)
  • Wastes Wall Expansion (Courtesy of Appo)
Curate
  • Purity Edge; max rank changed to 1.
Boxer
  • Asura Fist; FP cost changed to 15 (from 20 + 1 per Rank).
  • Regenschauer; Added an animation.
  • Swaying; Now always costs 3M, now a movement skill. Effect adjusted
  • Targets yourself or 1 unoccupied tile within 1 Range; you begin Swaying (LV X, until your next turn) and move to that tile (without changing directions). (Effect LV/duration unchanged.)
  • Korkenzeiher; Base FP cost changed to 18 (from 30).
  • Felhook; FP cost changed to 18 - 2 (from 24 - 2). New animation. Additional effect
  • If you are Swaying, this skill can critically hit (25% damage).
  • Felsmanege; FP cost changed to 20 - 2 (from 26 - 2). Earth ATK ratio changed to 100% + 10% (from 70% + 10%).
  • Sturm Shriek; Additional effect; If target is Flatfooted, skill can now critically hit (25% damage).
Druid
  • Added Fire Style for druid animals. (Courtesy of Brittus & Appo)
Engineer
  • Added Band engineer bot style. (Courtesy of Brittus)
Kensei
  • Skills requiring a Sword can now use a Katana or a Sword. (The momentum penalty for using a non-Katana weapon is still there.)
  • Sheath Sword and Sheath Sword (Saya); now targets a tile within 5 Range. If you target an enemy, you inflict them with Watchful Eye (1 round).
  • Sheath Sword (Saya) no longer triggers Zen Blade (bug fix).
Ruler
  • Added Bladesong Piece style. (Courtesy of Brittus)
Shinobi
  • Habari Tori, Ryusei Ryugeki; SWA scaling changed to 110% + 10% (from 100% + 10%).
  • Slash Moon; Now permits the use of Fist weapons instead of just Claws.
  • Small bombs generated by Ninja Tricks now last 3 rounds (from 2; in some cases the duration could run out before they could explode).
  • Sped up Rising Dragon's animation delay.
  • Killing Clone, Obscuring Clone, Marking Clone, Critical Blaze; Damage changed to 100% of SWA.
  • Stalagmite Seekers; Now costs 1M to use the buff dismissal attack.
  • Invoke Elemental Art; Now grants Enhanced Art for 1 round before selecting marks. (Enhanced Art gives the next elemental art used a bonus based on the art in question.)
  • You can now click the elemental art gauge in battle to view the list of elemental arts.
Dungeon Chests
  • Chests which are locked now have twice the base chance to give equipment items. (50% if the chest is locked).
  • Chests which are trapped and have the trap successfully disarmed now increase the drop rate of ALL items in the chest by 100% of their base value; this stacks with the above change. (IE, 25% becomes 50%. If a chest is locked AND trapped, successfully disarming the trap will mean it always drops an equipment item.)
  • Chest names and icons will reflect the type(s) of item pool they drop items from.
Item Drops
  • Added a system where equipment items are grouped into various themed pools (Fire, Ice, etc.). Dungeons on Korvara can be weighted towards a pool (or pools), causing rarity items generated in them to be more likely to be from one of those pools.
  • This does not guarantee that an item only from those pools will drop, but it is much more likely (70%).
  • Not all dungeons have pools, but most do. Some have 2, some have 1. They are based around the dungeon itself; for example, the Ice Palace will drop items from the Ice pool.
  • This includes items that dropped from chests, as well as those that drop from monsters/bosses.
Ancient Charges
  • EXP rewards doubled for all missions (except 1).
  • Defeat requirements for missions rewarding the +5 Elem ATK accessories lowered to 30 (from 50).
- Fixed a bug where homing projectiles didn't end properly after reaching their final destination.
- Fixed a bug where Kan Saiganki's travel distance was being improperly extended when you had between 25 and 49 Wind ATK.
- Fixed a bug where Kiomite Moriomizu and False Target's Ninja Trick were triggering at improper times and could thus result in being hit multiple times by certain AoE skills.
- Fixed a bug where the Feathered Serpent didn't have the default Rarity item drop chance that all monsters do.
- Fixed a bug where the pop-up window for the following interfaces would appear offscreen if the game was on a secondary monitor; Crystal Missions, Item Descriptions
- Fixed a bug where Rough Tumble's rank text wasn't displaying in the skill board.
- Fixed a bug where special icon states granted by Demon Translation were not being properly applied (Spatial Ravager, etc).
- Fixed a bug where Thorn Scratch was being applied even if you didn't have a dagger equipped.
- Fixed a bug where respawning after being defeated in battle would cause the camera's boundaries to be incorrect.
- Fixed a bug where Gulkel's elemental effects could be stolen.
- Fixed a bug where Clay Pidgeon's damage was being reduced based on the gun's total rounds.
- Various forum bug fixes.
[-] The following 1 user Likes Neus's post:
  • Sawrock
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord