3.01
Map Requests
- Fixed a bug where Kan Saiganki's travel distance was being improperly extended when you had between 25 and 49 Wind ATK.
- Fixed a bug where Kiomite Moriomizu and False Target's Ninja Trick were triggering at improper times and could thus result in being hit multiple times by certain AoE skills.
- Fixed a bug where the Feathered Serpent didn't have the default Rarity item drop chance that all monsters do.
- Fixed a bug where the pop-up window for the following interfaces would appear offscreen if the game was on a secondary monitor; Crystal Missions, Item Descriptions
- Fixed a bug where Rough Tumble's rank text wasn't displaying in the skill board.
- Fixed a bug where special icon states granted by Demon Translation were not being properly applied (Spatial Ravager, etc).
- Fixed a bug where Thorn Scratch was being applied even if you didn't have a dagger equipped.
- Fixed a bug where respawning after being defeated in battle would cause the camera's boundaries to be incorrect.
- Fixed a bug where Gulkel's elemental effects could be stolen.
- Fixed a bug where Clay Pidgeon's damage was being reduced based on the gun's total rounds.
- Various forum bug fixes.
Map Requests
- Yokoshura Isolated Farm (Courtesy of Slydria)
- Geladyne Prison Expansion (Courtesy of Appo)
- Wastes Wall Expansion (Courtesy of Appo)
- Purity Edge; max rank changed to 1.
- Asura Fist; FP cost changed to 15 (from 20 + 1 per Rank).
- Regenschauer; Added an animation.
- Swaying; Now always costs 3M, now a movement skill. Effect adjusted
- Targets yourself or 1 unoccupied tile within 1 Range; you begin Swaying (LV X, until your next turn) and move to that tile (without changing directions). (Effect LV/duration unchanged.)
- Korkenzeiher; Base FP cost changed to 18 (from 30).
- Felhook; FP cost changed to 18 - 2 (from 24 - 2). New animation. Additional effect
- If you are Swaying, this skill can critically hit (25% damage).
- Felsmanege; FP cost changed to 20 - 2 (from 26 - 2). Earth ATK ratio changed to 100% + 10% (from 70% + 10%).
- Sturm Shriek; Additional effect; If target is Flatfooted, skill can now critically hit (25% damage).
- Added Fire Style for druid animals. (Courtesy of Brittus & Appo)
- Added Band engineer bot style. (Courtesy of Brittus)
- Skills requiring a Sword can now use a Katana or a Sword. (The momentum penalty for using a non-Katana weapon is still there.)
- Sheath Sword and Sheath Sword (Saya); now targets a tile within 5 Range. If you target an enemy, you inflict them with Watchful Eye (1 round).
- Sheath Sword (Saya) no longer triggers Zen Blade (bug fix).
- Added Bladesong Piece style. (Courtesy of Brittus)
- Habari Tori, Ryusei Ryugeki; SWA scaling changed to 110% + 10% (from 100% + 10%).
- Slash Moon; Now permits the use of Fist weapons instead of just Claws.
- Small bombs generated by Ninja Tricks now last 3 rounds (from 2; in some cases the duration could run out before they could explode).
- Sped up Rising Dragon's animation delay.
- Killing Clone, Obscuring Clone, Marking Clone, Critical Blaze; Damage changed to 100% of SWA.
- Stalagmite Seekers; Now costs 1M to use the buff dismissal attack.
- Invoke Elemental Art; Now grants Enhanced Art for 1 round before selecting marks. (Enhanced Art gives the next elemental art used a bonus based on the art in question.)
- You can now click the elemental art gauge in battle to view the list of elemental arts.
- Chests which are locked now have twice the base chance to give equipment items. (50% if the chest is locked).
- Chests which are trapped and have the trap successfully disarmed now increase the drop rate of ALL items in the chest by 100% of their base value; this stacks with the above change. (IE, 25% becomes 50%. If a chest is locked AND trapped, successfully disarming the trap will mean it always drops an equipment item.)
- Chest names and icons will reflect the type(s) of item pool they drop items from.
- Added a system where equipment items are grouped into various themed pools (Fire, Ice, etc.). Dungeons on Korvara can be weighted towards a pool (or pools), causing rarity items generated in them to be more likely to be from one of those pools.
- This does not guarantee that an item only from those pools will drop, but it is much more likely (70%).
- Not all dungeons have pools, but most do. Some have 2, some have 1. They are based around the dungeon itself; for example, the Ice Palace will drop items from the Ice pool.
- This includes items that dropped from chests, as well as those that drop from monsters/bosses.
- EXP rewards doubled for all missions (except 1).
- Defeat requirements for missions rewarding the +5 Elem ATK accessories lowered to 30 (from 50).
- Fixed a bug where Kan Saiganki's travel distance was being improperly extended when you had between 25 and 49 Wind ATK.
- Fixed a bug where Kiomite Moriomizu and False Target's Ninja Trick were triggering at improper times and could thus result in being hit multiple times by certain AoE skills.
- Fixed a bug where the Feathered Serpent didn't have the default Rarity item drop chance that all monsters do.
- Fixed a bug where the pop-up window for the following interfaces would appear offscreen if the game was on a secondary monitor; Crystal Missions, Item Descriptions
- Fixed a bug where Rough Tumble's rank text wasn't displaying in the skill board.
- Fixed a bug where special icon states granted by Demon Translation were not being properly applied (Spatial Ravager, etc).
- Fixed a bug where Thorn Scratch was being applied even if you didn't have a dagger equipped.
- Fixed a bug where respawning after being defeated in battle would cause the camera's boundaries to be incorrect.
- Fixed a bug where Gulkel's elemental effects could be stolen.
- Fixed a bug where Clay Pidgeon's damage was being reduced based on the gun's total rounds.
- Various forum bug fixes.