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SL2 Version 3.02
#1
3.02
RP Post UI
  • Added a new interface for writing RP posts, which can be accessed by clicking the scroll button next to the face icon selection button above the chat bar.
  • This interface makes it much easier to apply colors and other stylings, allows you to change your face-icon, see how close you are to the character or new line limit, check your posts as a preview, and some other useful features.
  • The basic input box can still be accessed as before, if you want to use that, for some reason.
Icon Parts
  • Tailfeather, feather mantle, 4 wings for male/female bases for bird-like races (courtesy of Filia).
  • Icon parts with underlays now properly show them in the preview list.
Patreon
  • Base upload size for face-icons for patrons increased; 1 MB for tier 1, 2 MB for tier 2. (Increase based on patreon tier still applies, so 1.25 MB and 2.5 MB in practice, respectively.)
Shinobi
  • False Target; No longer triggers against enemies directly behind you. Ninja Trick/teleport now won't trigger while you're standing on your Sensui Shippu.
Items
  • Warrior's Ring; Additional effect
  • Once per round, after hitting an enemy with a basic attack, you recover 10 FP.
  • Magician's Ring; Additional effect
  • Once per round, after hitting an enemy's elemental weakness, you recover 10 FP.
  • Boulder's Ring; Additional effect
  • Once per round, after you redirect damage to yourself OR your parry skill is triggered, you recover 10 FP.
  • Class Coins (And Plus Versions); Grants +1 to a stat, and grants +3 to maximum Skill Pool size for each equipped class belonging to the relevant class.
  • Overload Amulet; Additional effect
  • When Overload expires, it now grants 1 Weapon Charge.
  • Numa; Properties changed
  • Now grants Curse of Numa (LV 30, 2 rounds) on battle start.
  • Red Cape; Effect adjusted
  • On Take Damage: If you were above 50% HP but fell below that amount, all your Fear effects are cured and you become immune to Fear for 3 rounds. (3 round CD)
  • Homura; Effect is now limited to once per action (from once per round).
  • Ring of Cursed Prolonging; Status Resist penalty now -25% (from -50%. Now completely negates defeat penalty. New properties; Extends duration of Curse category and Cursed Wound effects you cause by 2 rounds.
  • Magical Gauntlet / Metallic Magical Gauntlet; Magic Shield, Magical Aegis, and Metallic Aegis now last for 5 rounds and all cost 5 FP (from 20); if you have one of its effects active, you can switch between them for 0M (duration of the old effect retained). Metallic Aegis grants the ability to parry physical damage (25% + 50% DEF, 35% reduction), Magical Aegis grants the ability to parry magical damage (25% + 50% of RES, 35% reduction), Magic Shield grants the ability to parry any damage (25% + 25% DEF + 25% RES, 25% reduction).
Item Sets
  • Added 'High Voltage' item set. (Thunder Whistle, Overload Amulet)
  • Added 'Black-Forged Pact' item set. (Black Stone, Numa)
  • Added 'Festering Curses' item set. (Ring of Cursed Prolonging, Gae Baed, Gae Bolg Replica, Grimalkin Hat, Blackheart)
Item Potentials
  • Blazing Wind; CD changed to 1 round. Effect changed while user has a Flare Tornado active; instead costs 2M, 5 FP, has 5 Range, and must target a tile the Flare Tornado is not. The Flare Tornado moves 3 tiles towards the target location and then applies its effects.
Special Strikes
  • Grudge Wound; Summoned Ghost now has extra HP equal to your level and it spawns with 7 Momentum.
  • Added a new toggle called Special Suppression, which prevents your Special Strikes from triggering while still allowing its trigger chance to increase from using your weapon's attack skill. (Like Limit Potential, it's available to everyone automatically.)
Crystal Terminal Upgrades
  • Far Aid; While in a dungeon with a Crystal Terminal, you can use the Crystal Terminal Piece to utilize its functions anywhere (except Warp).
Drops
  • Monsters with levels exceeding level 60 now grant 1% item drop boost per level; for example, a level 80 monster gets a +20% item drop boost. (As a result of this change, tier 3 rematches' chance to drop a 9* rarity item directly has been lowered from 2.5% to 2.2% to compensate. The chance for them to generate from Rarity drops is unaffected, this is ONLY for the direct chance to drop a 9* item.)
  • Added a 'rarity scaling balancer'; When Rarity items drop, in any instance where the minimum rarity is higher than 1, the chance for rarities higher than the minimum is increased slightly.
  • In concert, this means that high level enemies will drop rarity items more frequently AND have a slightly better chance to drop rarer items over lower level counterparts.
ETC
  • Animation for jump points no longer has lengthy periods of invisibility.
  • Made the Crystal Terminal UI a bit more responsive with less wait time before it can be used when opening it.
- Optimization for creating/despawning mercenaries & youkai, particularly as part of some functions.
- Optimizations for placeable fusion of various placeables that weren't fusing (if any map decor is suddenly weird, report it, it's probably due to this).
- Optimization for cleaning up players on log out.
- Fixed an issue where mouse movement couldn't properly path through many sections of Korvara maps, such as up or down cliffs, etc.
- Fixed an issue where double clicking a chest too fast while holding a modifier (Shift, Ctrl, Alt) would attempt to open it. (This could happen while trying to check for and then disarm traps, for example.)
- Fixed an issue where special unarmed weapons (such as Hidden Barrage) given as sub-weapons by Mixed Martial Arts were using the wrong sub-attack skill, resulting in them not respecting the weapon's Rounds count.
- Fixed an issue where mercenaries and youkai that were a part of a battle did not recover HP/FP when their master leveled up at the end of it.
- Fixed an issue where enemies who were using skills that targetted locations wouldn't properly turn towards the location before using it. (Mostly noticeable in line skills such as Big Tears.)
- Fixed an issue where Arashi Sanseiken could cause you to become non-dense if its trickery effect activated while an enemy was surrounded on all sides with you on one of those sides.
- Fixed an issue where clicking on skill links in the browser chat could cause the page to clear/refresh.
- Fixed a small memory leak where previewed mobs in the companions panel weren't being despawned properly.
- Fixed an issue where minibosses did not have their visual color distinctions.
- Fixed an issue where the 'default' option for battlefield circles would spawn a black map instead of the battlefield map of the area you are in.
- Fixed an issue where False Target could trigger when someone was attacking you from the tile directly behind you.
- Fixed an issue where enemies with Silent Spirit would use it on enemies who were out of range to attack them.
- Fixed an issue where the minimum rarity for monsters above level 60 was not being rounded, resulting in the ability to drop lower rarity items than intended.
- Various forum bugs.
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