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Cataclysm of Enchanting
#1
I was in the mood and thought of some enchantments. Some of them are more useless than others, but that's life in the World of Enchanting ™.

Weapons:
Starving (Cursed) - On Hit: Reduces HP and FP of user by 5, deals 10 unresistable Darkness damage.
Ancient (Special) - All weapon parameters, except for Durability, increased by 4. Max Durability is 50%.
Magical Infusement (Magical) - The Damage Type is switched to an element. Damage formula is changed to STR/2+WIL/2.
Big Boss (Special) - On Critical Hit: 20% chance to Steal. +10% weight. (Bandit Boss drop, really)
Blood Hunter (Doomed) - Disables spells and skills (innate and passives being the only thing that can be used), but increases attack damage by 50%.

Other Equipment:
Forced March (Cursed) - Reduces VIT by 25%, increases move by 2 and CEL by 15%. (Shoes)
Element Padding (Magical) - Increases the armor's ore or cloth resistance by 10% if it has one. If it doesn't, it gains 5% resistance to Fire, Wind, Earth, and Ice. (Torso)

Suggested Adjustments:
Bloodsoaked (Cursed) - Increases the number of monsters fought in a battle.
(It keeps the original idea, but plays a bigger part on PvE battles. Also, it'd be far less unnoticeable and easily looked over.)
[Image: rsz_c1ccb08eb04837ddc6b315f834f7f11a.png]
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#2
The only thing I really have to say is 'make sure Magical Infusement doesn't work on guns'.

Other than that, all of these seem fine. In that none of them are really overpowering.
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#3
Bloodstained actually already received that adjustment! It was an undocumented change in the Demon Hunter patch. I think it adds 1-2 monsters if anyone has a Bloodstained curse.
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