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SL2 Version 1.47
#1
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So, finally done with the base class upgrades, Duelist comes in with the last set. I wasn't entirely happy with how they turned out initially but I iterated on some of the skills and I think they came out better for it. I sort of wanted to add more Perfect Poise effects to the existing skills but didn't have time; maybe I will do that in the future when I make adjustments when people post balance issues.

I think it'll be a while before I do another update series again because they take so much time, and I'm not sure what I'm going to work on next! We'll see what I feel like doing, or maybe I'll just do some of the backed up requests for next week while I figure it out. I hope you all enjoyed the base class updates, though!


1.47
New Duelist Skills - The Duelist base class has received 8 new skills, including 2 main class only skills.
Duelist Skill Adjustments
  • Poise
    • Effect has changed to; To have poise means to have the upper hand and it requires quick reflexes. When you are attacked, you gain a bonus to your Critical for your next attack within 2 rounds. If you evaded the attack, the duration is increased by 1 and you gain Perfect Poise, which doubles the bonus and keeps it active for multiple attacks. Perfect Poise will end if you are hit by a basic attack, and both will be reduced in duration and level (1/3 respectively) if you take any damage exceeding a threshold, based on Rank.
Adjusted - Hidden Cut's damage can no longer trigger Evasion.
Adjusted - Sear tiles now deal magic damage (cinders are still physical).
* Bug Fixes
- A display error in skill descriptions caused by using the skill during the last turn of a battle has been fixed.
- Brighten now properly places light shafts in all affected squares.
- The Guild chat tab now has its proper name.
- Enchantments that affect Anchor Edge's attack range now properly take effect.
- Silent Spirit's damage reduction now applies properly.
- Second Chance now heals for the proper amount.
- Solar Lance no longer infinitely loops when you use it on someone who already has one.
- Expanding Ice should be able to hit a target more than once now, as its description suggests.
- Pacifist Boon is no longer removed when you damage yourself.
- Install overlays no longer stick around after the battle ends.
- Retreating Swipe's Nerhaven, Kraken, and Redgull elemental impacts now work correctly.
- Aliagmato has a small delay now to prevent unintended stacking effects.

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