Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monsters!
#1
I think that PvE in general becomes infinitely riskless and dull once you hit 60 and you're just grinding for 10*s and rare enchantments whenever you go out to a dungeon. I don't think that monsters should be able to perma-kill anyone, but I think that a couple of changes/implementations would make dungeoneering a lot more fun.

- Add more monsters! (I'm a horrible pixel artist but I would try to contribute if Dev said that the only thing stopping this was a lack of icons)
- Increase the powers/abilities of altered monsters (such as 'Giant Bandit Gunner') so that they aren't so easily destroyed and can actually make someone shit their pants if you encounter one.
- Improve the AI of some of the existing monsters (ie Mad Vine, pls. so underwhelming ): )
- Bandits are actual people and not monsters created by B.D.P. cores, right? Then they shouldn't fight alongside monsters or spawn in B.D.P. areas. Instead, Bandit Dens should just be 2-4 floors of just bandits (and maybe some new stuff like an exotic tiger that one owns) and there shouldn't be a core, but a leader bandit that you can walk up to in order to fight and kill them. These dens, of course, shouldn't spawn as frequently as B.D.P. dungeons.
- ... Add more monsters!!!!!!!!!!!!

That's all I got for now. If anyone wants to give their thoughts on these ideas or offer up their own, shoot!
"Take it for granted. I dare you."

[Image: 142v2wn.png]

[Image: 21b2ouq.png]
Reply
#2
http://neus-projects.net/viewtopic.php?f=10&t=1805
Well people do already submit some Monster Icons like me.(Even if mine are Mediocore at best)
I just haven´t got any feedback from Dev so I assumed that he has others things on his list first.
But you can always try and donate your works in the submission forum, and Dev will eventually look them up and implant them if he likes the Icons.
Reply
#3
"[url=http://www.neus-projects.net/viewtopic.php?p=11504#p11504 Wrote:Shujin » Sat Jan 16, 2016 11:22 pm[/url]"]http://neus-projects.net/viewtopic.php?f=10&t=1805
Well people do already submit some Monster Icons like me.(Even if mine are Mediocore at best)
I just haven´t got any feedback from Dev so I assumed that he has others things on his list first.
But you can always try and donate your works in the submission forum, and Dev will eventually look them up and implant them if he likes the Icons.

I'd love to see your wolves implemented as something that can be triggered as a rare encounter on the world map (unless you meant for them to be B.D.P. monsters, then carry on).
"Take it for granted. I dare you."

[Image: 142v2wn.png]

[Image: 21b2ouq.png]
Reply
#4
"[url=http://neus-projects.net/viewtopic.php?p=11499#p11499 Wrote:Egil » Sat Jan 16, 2016 12:33 pm[/url]"]infinitely riskless and dull once you hit 60
Try soloing a max level Ravager.

I'll wait.
Reply
#5
"[url=http://www.neus-projects.net/viewtopic.php?p=11517#p11517 Wrote:Soapy » Sun Jan 17, 2016 2:30 am[/url]"]
"[url=http://neus-projects.net/viewtopic.php?p=11499#p11499 Wrote:Egil » Sat Jan 16, 2016 12:33 pm[/url]"]infinitely riskless and dull once you hit 60
Try soloing a max level Ravager.

I'll wait.

There isn't a lvl 70 dungeon that has one in it rn so I'll have to try it in the future. Ravagers are one of the harder boss monsters (if not the hardest) to face, but I definitely never went 'damn I want a challenge, lemme go fight spatials!' It was more like 'oh shit spatials are annoying, time to keep at a distance and blow them up to kingdom come before they can even attack'.

Anyway, you're pretty passive-aggressive and confrontational. I think that's a shame, because I want to think positively of you. ) :
"Take it for granted. I dare you."

[Image: 142v2wn.png]

[Image: 21b2ouq.png]
Reply
#6
accel when

To post something actually significant here; PvE strategy is usually attempting to grease the enemy before they smash you. Because the only feasible grinding is done in Crazies, and if you get surrounded by monsters which are doing 100+ damage to you a pop, you're not going to last long at all.

it feels boring or safe because if you're not boring or safe omae wa shindeiru
Reply
#7
"[url=http://www.neus-projects.net/viewtopic.php?p=11517#p11517 Wrote:Soapy » Sat Jan 16, 2016 7:30 pm[/url]"]
"[url=http://neus-projects.net/viewtopic.php?p=11499#p11499 Wrote:Egil » Sat Jan 16, 2016 12:33 pm[/url]"]infinitely riskless and dull once you hit 60
Try soloing a max level Ravager.

I'll wait.

I've done it as a GS/Priest with Shine Knights while trying to level my Izabe before going full on Bonder, does that count? (Since it's technically not "solo" since I summoned knights...) Now, granted, that was before dungeons above 60 were added, but that's still a level 71 or so Ravager. It wiped out my max hp knights in one turn with that multispin madness, but I was left standing. (I'll just leave this, I guess: http://i.gyazo.com/3c619a6422871c3ba6792cce00ff4eb3.png >_
*loud burp*
Reply
#8
"[url=http://www.neus-projects.net/viewtopic.php?p=11527#p11527 Wrote:Ranylyn » Sun Jan 17, 2016 5:53 am[/url]"]
"[url=http://www.neus-projects.net/viewtopic.php?p=11517#p11517 Wrote:Soapy » Sat Jan 16, 2016 7:30 pm[/url]"][quote="Egil » Sat Jan 16, 2016 12:33 pm"]infinitely riskless and dull once you hit 60
Try soloing a max level Ravager.

I'll wait.

I've done it as a GS/Priest with Shine Knights while trying to level my Izabe before going full on Bonder, does that count? (Since it's technically not "solo" since I summoned knights...) Now, granted, that was before dungeons above 60 were added, but that's still a level 71 or so Ravager. It wiped out my max hp knights in one turn with that multispin madness, but I was left standing. (I'll just leave this, I guess: http://i.gyazo.com/3c619a6422871c3ba6792cce00ff4eb3.png >_
"Take it for granted. I dare you."

[Image: 142v2wn.png]

[Image: 21b2ouq.png]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord