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Shell Damage Clarification
#1
Blaze, Celsius, Sonic, and Bright shell's Overcharge effect deals unresistable damage, despite none of them saying 'unresistable damage'.

Chain Shell specifies in its Charged Shot effect that it deals unresistable damage, and it does not in its Overcharge, and it infact is resistable damage.

So my question here is: Why don't Blaze/Celsius/Sonic/Bright shell's descriptions specify this while only Chain does?
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#2
Probably space reasons.
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#3
Let's be honest here. Almost everyone has at least 3 resistance. So if the damage was resistable, said shells would literally be 100% worthless unless charged.

Just seems like common sense to assume they'd be unresistable, to me. *shrug*
*loud burp*
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#4
"[url=http://www.neus-projects.net/viewtopic.php?p=11857#p11857 Wrote:Ranylyn » Mon Jan 25, 2016 1:36 pm[/url]"]Let's be honest here. Almost everyone has at least 3 resistance. So if the damage was resistable, said shells would literally be 100% worthless unless charged.

Just seems like common sense to assume they'd be unresistable, to me. *shrug*

The OP stated overcharge effects
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#5
"[url=http://www.neus-projects.net/viewtopic.php?p=11861#p11861 Wrote:Spoops » Mon Jan 25, 2016 5:28 pm[/url]"]
"[url=http://www.neus-projects.net/viewtopic.php?p=11857#p11857 Wrote:Ranylyn » Mon Jan 25, 2016 1:36 pm[/url]"]Let's be honest here. Almost everyone has at least 3 resistance. So if the damage was resistable, said shells would literally be 100% worthless unless charged.

Just seems like common sense to assume they'd be unresistable, to me. *shrug*

The OP stated overcharge effects


Remind me to not post when I'm tired. No idea how I overlooked that. Derp.
*loud burp*
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