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Flottement causes you to hop a tile away from anyone who triggers your Evasion or misses you with an attack, disregarding the line of sight requirement. This removes the option of 'fighting against it' by attacking from the three tiles behind them. Additionally, the hop always makes the duelist face away from the person who was dodged or Evasion'd.
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Posts: 927
Threads: 282
Likes Received: 186 in 51 posts
Likes Given: 29
Joined: Apr 2015
Bump.
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This has been corrected. It follows the same rules as Cobra's dodge now, that is requires vision, blind negates it, and so does knockdown.
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