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Gust Trap + Another Trap
#1
Placing a gust trap + Another (In this instance, Entangle) followed by hand triggering causes double instances of the entangle damage. Presumably calculating damage where they're at, followed by where they end up as they end up away.

Though the traps must be placed in the same row for the push back to properly impact. So like

o x x

where o is enemy
x are the traps.

(I assume damage from traps is calculated like an earthquake thing in this cute little graphic I made) [Image: 827ad20432.png] where it checks where the trap is, then around it, then around it again. When the gust trap activates, it checks the damage around, hits them, then ends up hitting them again when they end up one square away.

Examined in this cute little gif.

[Image: 21bd976b4ccd1559760cf5e5e28af78b.gif] Where they take
Code:
Chataran Arena Combatant takes 51 Wind damage.
Chataran Arena Combatant takes 57 Earth damage.
Chataran Arena Combatant takes 57 Earth damage.


The only thing that doesn't make sense to me, is the wind damage is applied first. It would make logic sense with the bug, earth damage then wind then earth again, though the push back is probably calculated in between damages. idk.

I assume this is a bug and not intended.
[Image: b89f62f8ce.jpg]
[Image: tumblr_m7g6clz79C1rpqqpz.gif] I'm also still Batman.
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#2
I am fairly certain this is a recreation of this bug, with Gust Trap acting like Flottement.

http://www.neus-projects.net/viewtopic.p...614#p11614
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#3
I think you're right, Kameron. This should be corrected.
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