Posts: 927
Threads: 282
Likes Received: 186 in 51 posts
Likes Given: 29
Joined: Apr 2015
Hit and Evade buffs were recently tuned down to help diminish the impact of buff stacking, but the golden child was left untouched: Fortune Wind. This ability is the most effective evade buff in the game, often beating out blind (when blind fighting is accounted for). Please tune down the evade, as was discussed in the
associated thread when these nerfs were being discussed.
Fair_and_balanced_fortune_wind.gif
•
Posts: 1,354
Threads: 260
Likes Received: 297 in 166 posts
Likes Given: 443
Joined: Dec 2014
You still had a chance to hit, whats your problem?
On a serious note, yeah, kinda seems like a oversight...It´s even useable on others, if memory serves me right.
•
Posts: 901
Threads: 144
Likes Received: 58 in 32 posts
Likes Given: 38
Joined: Nov 2014
I'd say give it the Distortion treatment. +2 Duration, bump it down to 50% Scaled Luck.
•
Posts: 4,399
Threads: 702
Likes Received: 864 in 449 posts
Likes Given: 1,285
Joined: Sep 2015
I have a nice gimmick for it, Dev said it once I'll just put here for reference.
Fortune Wind:
Rank 1: 20 FP, +1 Evade, +5% Scaled LUC
Rank 2: 25 FP, +2 Evade, +10% Scaled LUC, +1 Secondary Effect Range
Rank 3: 30 FP, +3 Evade, +15% Scaled LUC
Rank 4: 35 FP, +4 Evade, +20% Scaled LUC, +1 Secondary Effect Range
Rank 5: 40 FP, +5 Evade, +25% Scaled LUC
-It should scale from (Rank) Evade + (Rank) Scaled LUC with a duration of 1 round.
New Effect: Each successful dodge increases the Duration by 1 and LV by (Rank LV percentage)% of your scaled LUC, to a maximum of (2 * Rank LV percentage)% Scaled LUC and 4 rounds.
So it works like:
You use Fortune Wind LV 5 + 25% Scaled LUC, 1 round.
You dodge, Fortune Wind LV 5 + 50% Scaled LUC, 2 rounds.
You dodge, Fortune Wind LV 5 + 75% Scaled LUC, 3 rounds.
You dodge, Fortune Wind LV 5 + 100% Scaled LUC, 4 rounds.
Edit: Making stuff more clear.
•
Posts: 249
Threads: 55
Likes Received: 4 in 2 posts
Likes Given: 24
Joined: Nov 2014
"Shujin" Wrote:You still had a chance to hit, whats your problem?
On a serious note, yeah, kinda seems like a oversight...It´s even useable on others, if memory serves me right.
it's able to be used on anyone and the evade is based on the caster's scaled luc (plus a bonus, because that wasn't enough). i'm not entirely sure, but i want to say it caps at around 60 or so?
even if it does get nerfed evade stacking will still be pretty bad, but it definitely still needs to happen
•
Posts: 927
Threads: 282
Likes Received: 186 in 51 posts
Likes Given: 29
Joined: Apr 2015
•