Posts: 4,047
Threads: 913
Likes Received: 1,184 in 475 posts
Likes Given: 412
Joined: Feb 2015
Is it possible for crazy dungeons to always spawn 2 bosses at the core? Similar to how a crazy desert will always spawn 2 gigas rex
Reasoning being: This (slightly) increases the chance for boss drops in a way that's not intruding on their value, also it'd be fun.
•
Posts: 909
Threads: 230
Likes Received: 45 in 31 posts
Likes Given: 10
Joined: Dec 2014
"Does that make me craaazyyyy?"
Yes. But is this a bad idea? No. +1
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
•
Posts: 1,428
Threads: 227
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Nov 2014
*flashbacks to level 70+ Shadow Guardians with an underpreapred team intensifies*
Sure, why not? Maybe 3 if you have a bloodsoaked weapon, except with no generic mooks. Simply since you've fought through HOW MANY before getting there?
*loud burp*
•
Posts: 4,390
Threads: 699
Likes Received: 863 in 448 posts
Likes Given: 1,284
Joined: Sep 2015
•
Posts: 267
Threads: 48
Likes Received: 39 in 15 posts
Likes Given: 13
Joined: Dec 2016
It makes Crazies more rewarding in the end. Please!
•
Posts: 6,973
Threads: 383
Likes Received: 420 in 189 posts
Likes Given: 4
Joined: Nov 2014
If desert dungeons already behave this way I'll go with a maybe.
•
Posts: 1,428
Threads: 227
Likes Received: 1 in 1 posts
Likes Given: 0
Joined: Nov 2014
They do. And thanks for considering it, Dev.
*loud burp*
•