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Jamancer
#1
Jamancer

/Summon
Summon Gamma: Summon a Jammer Gamma. This Jammer as Jamarmor grants +4 STR and DEF. This Jamweapon deals 55% Fire ATK on Hit. [JELEMENTAL] FIRE

Summon Beta: Summon a Jammer Beta. This Jamarmor Grants Flexible and Acid Armor. This Jamweapon deals Acid DMG based on Lv/. This weapon also lowers Def by 3 and stacks. [JELEMENTAL] ACID

Summon Alpha: Summon 3 Jammer Alpha. This Jammer armor is the basic but grants 30% Blunt Resistance. This Jam Weapon deals lv as water dmg. [JELEMENTAL] WATER

Summon Epsilon: Summon a Jammer Epsilon. This Jamarmor Grants 6 Res and Poison bell. If you move you also activate poison bell. This Jam Weapon inflicts poison. [JELEMENTAL] EARTH

Summon Delta: Summon a Jammer Delta. This Jamarmor grants 7 Will and restores 15% of [JELEMENTAL] DARK

Summon Omega: This is an Incantation. Summon a Jammer Omega [Dev could tot Nerf it clearly so its not the real boss]. This weapon can not be targeted by your jammer skills.

/Altering
Kinging: Target a Jammer and another or yourself and place a King Jamcoat on them. The coat grants 50 HP and restores 30% of Max HP.The Jammer glows yellow. Destroy the first Jammer. If a King Jammer is used for Jarmor it grants 100% of the effects. If used as a sword it grants 100% of the effects and 20 Hit.[JELEMENTAL] LIGHT/LIGHTNING

Queening:This is an Incantation Target a Jammer. Transform the Jammer to a Jammer Queen. Jammer Queen summons a random jammer every turn and can use Jamagic the user has equipped. This Jammer Can not be used for any weapon but Defend the Castle. This Jammer can not be used for

Summon Jammer Alpha Omega: Create a fusion of 3 Jammer Alphas creating an Alpha Omega. This Jammer is able to equip other jammers like the user. This Jammer Can not be used for any weapon or armor.

Summon Jammer Charlie: Target a Jammer Alpha or Jammer Beta and transform it with focus into a Jammer Charlie. Jammer Charlie is gifted with Evasion and ghostwalk. If Jammer Charlie is used for armor it grants 5 Cel and Gui and you do not trigger tile effects. If this is used asa weapon it deals 40% of Dark Atk. If used for rescue the princess and turn it into the Princes Bodyguard. Making it a Cursed Katana. This weapon is Demonic granting 3 STR.[JELEMENTAL] ICE/WIND

/Utility
Jam Tamer: Jammers that you convert have a 50% chance to convert. Your summoned Jammers Lvl is Rank*20. Jammers you converted can be summoned for Rank FP in combat.

Jelementals: Each Jamer has an elemental effect. Depending on the Jammer the Effect is Different. When used in a weapon the weapon now takes on that JELEMENTAL EFFECT.

Battle March: Gain 3 FP when your jammers move while charging.

Jam Masta: Restore 10 FP when you personally equip a Jam item.

/Jamagic
Jambolt: Fire a bolt of Jam dealing Liightning/Acid dmg with a bonus Blunt DMG. Inflict Jamify on Enemy

Jam Charge: Charge a jamer in one range the Jammer Gained Jamdonate. Deal Magical Blunt DMG equal to Jammer Lv*2. If JELEMENTAL inflict elemental dmg. Your Jammer under Charge effect can move for free once per turn but has a -2 to move.

JamKnighting: Incantaction. Target the two jammers close to you knighting them. When the spell is done target 3 random Jammers 2 become A Jam Helm and Jam Armor the 3 a Jamweapon. while using an incantation Jammed enemies deal 50% Less DMG.

Knighting: Target a Jammer in 8 Range that Jammer Gets 10 Def and 20% Phsyical Defense.

Jamfir: Sacrifice a Jammer and fire a Bolt of gooy magic. It deal Fire DMG and Blunt Magic DMG based on Rank. Inflict Bonus DMG based on JELEMENTAL. If you use a Jammer Gamma Inflict Burn.

Jam Armor: Sacrifice a Jammer and use it to gain Jam Armor based on RANK

Jam Helm: Sacrifce a Jammer and use it gain Jam Helm which counts as Jam Armor based on Rank.

Jamotion: Sacrifice Up to 2 Jammers. Restore HP by a Rank% of the Jammers HP. The second one becomes a Potion used in combat.
/Jamapeons

Help the Queen: Sacrifice a jammer to summon a Jam Weapon. Help the queen has Power/Hit/Crit based on RANK. This weapon is a Medium Sword. This weapon is a spelledge. If you have a Jammer Queen Summon Heal her based on half the DMG you deal with this weapon.

Save the King: Sacrifice a Jammer to summon a Jam Weapon. Save the King is a Axe. If you use a Kinged Jammer for this Summon this becomes a Sword Treated as an Axe. If you land a crit with this weapon move Knighted Jammers next to you.

Rescue the Princess: This weapon is a Spear that counts as a Sword. This weapon has a chance of inflicting silence on hit and interfernce on crit.

Guard the Castle: Summon a heavy sword using 2 Jammers or a Jammer Queen. This Greatsword is considered a spelledge. If you use a Jammer Queen this weapon deals Blunt Magical Damage and is able to cast Jamagic as basic attacks. Summon or Knight a Jammer on Crit Also.

Rob the Rich: Summon a bow out of a Jammer. The bow has range and stats based on RANK. Instead of basic attacks this Bow can cast Jamagic that sacrifice jammers for damage.
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#2
Is this a class or a boss? It's very complex and difficult to understand some of it sometimes but looks intriguing, with some polish could be used for something.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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#3
If It's a class it has too many skills

but yeah this looks cool
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