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Shoot you until you're dead (Again)
#1
Wild ride seems to be bugged extremely heavily, its not exactly shooting people until they're dead but its doing way more damage than intended I bet.

With 1 wild ride I Was able to to do 408 damage to a single target, but faced against multiple targets my damage was fine.

This is where I think that having 1 or 2 targets during wild ride makes it shoot the gun's rounds per tile traveled, which can rack up a lot of damage insanely quickly.

[Image: FGiOTaS.png]


This is the damage during wild ride, by the way , wild ride's damage is supposed to be 25% of your SWA taken into account.

[Image: a8n2iLs.png]

I actually do 1 more damage per shot during wild ride than I do normally.

Here's the debug info, ftr I was using a gun in my main hand, not my off hand.

Code:
Debug: Wild Ride - /obj/skill/wild_ride
Debug: Checking cost negation effects.
Debug: Before Use Skill called. Steamy Sabateur, Daring Desperado, Wild Ride, 1
Debug: Raven's Revolver; rounds = 4, rounds_over = 1, bonus_dmgs = 25.25, bonus_dmg_over = 25.25
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Raven's Revolver; rounds = 4, rounds_over = 1, bonus_dmgs = 25.25, bonus_dmg_over = 25.25
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Raven's Revolver; rounds = 4, rounds_over = 1, bonus_dmgs = 25.25, bonus_dmg_over = 25.25
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Raven's Revolver; rounds = 4, rounds_over = 1, bonus_dmgs = 25.25, bonus_dmg_over = 25.25
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Raven's Revolver; rounds = 4, rounds_over = 1, bonus_dmgs = 25.25, bonus_dmg_over = 25.25
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: Raven's Revolver; rounds = 4, rounds_over = 1, bonus_dmgs = 25.25, bonus_dmg_over = 25.25
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags
Debug: bonus_dmg_this = 25.25
Debug: Basic Attack - Weapon Raven's Revolver; 0
Debug: Total Power for Raven's Revolver / Raven's Revolver was 18.
Debug: no_armor was in flags
Debug: projectile was in flags

Whichever of these isn't intended should be fixed probably, if I had to wager, the damage cut isn't working properly.
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#2
I brought this up in a bug report of my own, that Dev replied to, the same issue too, but I guess he didn't understand, I hope this clarifies it some more.
[Image: g5VjMYf.png]
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#3
Off-hand this skill seems to work fine, main hand is it when it gets really buggy I find.
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#4
The thread mentions that, the original one.

Main Hand + Wild Ride is shooting all of your rounds, per tile moved. Instead of one shot per tile moved.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#5
And off-handing fires once per tile. I mentioned this, with debugs on both because I was firing a metric fucktuple of bullets with a QD and it was just too memey
[Image: unknown.png]
[Image: mQMYHlv.png]
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#6
Bump.
[Image: 400px-Nihilus%2C_the_Abyssal_Flame.gif]
Ending 145: Disappointed in Humanity
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#7
Please don't bump bug reports unless it's been a significant period since it's been posted (months) and you don't have any new information to add.

This has been corrected.
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