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Generic Traits
#1
Here's a list of some traits. Starting with some human and redtail traits to spice them up a bit!
(Sorry if typos or something, I typed up a massive suggestion and since i wasn't logged in it deleted the whole post when I tried to preview it.)

Tutored:
Requirements: Human
Effect: You spent a lot of your free time learning and being tutored, allowing you to excel in more than one area. Grants one extra level to be spent into a profession.
(effectively turns the +1 trait racial humans have into getting 7 total profession points to spend instead of 6.)

And now more special snowflake eye traits, since many races have multiple paths they can choose, and the divine eye path is freaking cool and fun.

Spiraling Eyes:
Requirements: Human
Effect: Your eyes make you a bit dizzy. Its hard to grasp why, but its as if you're seeing more than you can process. As if able to take in a wider field of view than most. Passively gives the user +5 evade when being attacked from the sides.


Circular Vision:
Requirements: Spiraling Eyes
Effect: You have learned to process what your eyes can see, granting you a three hundred sixty degree field of vision around yourself. Negates all flank and backstab bonuses of your enemies, as well as passively prevents back attacks much like the sixth sense trait.


Eyes of Rotation:
Requirements: Circular Vision
Effect: Your ability to see all around you has granted you extreme prowess in countering and redirecting the flow of battle. Your eyes have also adapted to seeing a thin membrane of focus around your foes, letting you know exactly where to strike. Passively doubles the effect of the dizzy, unarmed mastery talent. And grants the skill: Rotational Strike. A three turn CD technique requiring a fist weapon that does a basic attack on all enemies in the 9 tiles surrounding your character. Also applying the "Rotation" status to yourself until the next round, which reflects all projectiles that would hit you.




Red Eyes:
Requirement: Human
Effect: You've been cursed with some horribly irritated and swollen red eyeballs. Due to your affliction you suffer a permanent -10 to hit and evasion. However, due to pitying your crippling ailment, your relation with all nations increases by 5.


Kaleidoscope Eyes:
Requirement: Red Eyes
Effect: Your eyes have cleared up, granting you clear vision again. In fact, your vision seems more clear than before! Able to see things in slow motion, and able to keep track of many moving objects at once. Negates the penalty to hit and evasion of Red eyes, and grants a permanent +10 to both in its stead.


Reflective Geass:
Requirement: Kaleidoscope eyes
Effect: Your eyes have a bewitching, almost hypnotic gaze to them. Many find them quite charming to look at! And you've learned to use this against them. Applies the Reflective Geass status to you at the start of each battle. This status negates, and reflects the first charm that would affect you each battle. Additionally due to your hypnotic vision, charm affects you inflict are boosted five levels.
(This would also be a good time to nerf the lovely face trait, as its probably a bit too powerful. A slight nerf would make it decent. And its also the reason this trait doesn't have a charm move of its own.)


Redtails:

Fox's Gambit
Requirement: Redtail
Effect: Never gamble with a fox as the old saying goes. Turns out its correct! When gambling in the onigan casino you now win 75% of the time. (Or just double the payout if that's easier.)Flipping a coin also results in heads 75% of the time as well.


Crimson Dice:
Requirement: Redtail
Effect: You like to stack the dice in your favor. Removes Green and Yellow dice from your skillpool, but doubles the effects of your dice instead.
(This will make dice more powerful, but also if you roll a 1, its much more devestating ,as you can't turn your dice yellow or green to minimize the risk.)

Emerald Dice:
Requirement: Redtail
Effect: You like to stack the dice in your favor. Removes Red and Yellow dice from your skillpool, but doubles the effects of your dice instead.

Amber Dice:
Requirement: Redtail
Effect: You like to stack the dice in your favor. Removes Red and Green dice from your skillpool, but doubles the effects of your dice instead.
(You'd want to make these traits not able to be stacked unless you want diceless redtail, which is fine to me too.)



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And now for the special snowflake traits!

Cruel Fighter:
Requirements: 20 Guile
Effect: All is fair in love and war is a phrase you've taken to heart. You pull no punches, and use everything at your disposal in battle. In a PVP challenge that isn't a spar, the rate in which you inflict injuries is doubled. Additionally, basic attacks with daggers have a status infliction chance of applying poison level 5, or increasing the level of a poison by 5. (Doesn't refresh duration.)


Contract Negotiator:
Requirements: Cruel Fighter
Effect: Make an offer they can't refuse. When you capture a player character and win the battle, each captured player must pay half of their on hand murai (Reduced by any affects that would reduce the amount, like losing a monster battle) to you for their freedom.



Polearm Mastery:
Requirements: 15 skill
Effect: Your immense skill with long pointy stick things is legendary! Your polearms have one extra range in battle.
(Couler outclasses this fairly well, but its still a neat little not op Trait I think would be fun t have. Spears are pretty long after all!)


Long Con:
Requirements: Level 30
Effect: You like to play the long game. Grants the skill: Long Con to the user. The skill requires 7 or all of your momentum to use, and cannot be used if any other action was taken by the player that turn. It grants you three bonus momentum on the next round. Try not to die in the meanwhile!
(The reason it takes 7 or all momentum instead of just 7 is because of dullahan's soul rage, which would make the already fairly unfair soul rage, completely busted. Soul rage > Long Con > 13M next turn. Now in order to pull that off they'd need to soul rage the previous turn, then long con, then do their big turn. taking 20% max health damage in the meanwhile, or Long Con > Soul rage on their bonus turn, which makes it worse than soul rage to begin with.)


Loveless
Requirement: None
Effect: You've lost love in your life, and you can barely contain your sadness. Your jealousy of others relationships causes you to take 10% more damage from enemies if their party has two or more player characters in it. You also deal 10% less damage if you have more than one unit in your party due to your lonely nature.


Lifeless
Requirements: Loveless
Effect: Your sadness has evolved. You no longer feel you have any reason to live. As a result, all damage you take is increased by 20%. Why won't somebody just end this miserable existence?

Joyful
Requirement: Lifeless, not Scornful.
Effect: Your sadness has waned, and in its wake lies a new appreciation for the wonders of life. All healing you receive from party members is increased by ten percent.

Scornful
Requirement: Lifeless, not Joyful
Effect: Your sadness has evolved into hatred. You negate the effects of Lifeless and Loveless, and replace them with these:
You take 25% more damage from all sources, and due to your hatred for relationships, your damage is increased by 50% against enemies while their group outnumbers yours. Healing from allies is reduced 75% on you, due to your immense hatred for being helped by others.


Redgull gives you wings:
Requirements: Mage level 20
Effect: While under the effects of the redgull enchantment, you are permanently airborn unless knocked down or stunned.
(This is a joke trait, please don't print it.)
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#2
>Redgull gives you wings.

I take it.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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