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The field effect Earthbound Fog's Darkness damage, when resisted by an attacking enemy, lowers the Hexer's momentum by 1 at the start of their round.
This is a bug because such was changed a long time ago along with Raging Flame (from Lantern Bearer) to not affect the caster's Momentum anymore thanks to a Balance Fu, and somehow this weird interaction is back on this skill only.
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He is referring to Earthbound Vengeance, not Fog, by the way.
This also happens with Spirit Pain. Specifically if you're slower than the enemy and they proc Resist! on Vengeance/Spirit Pain damage.
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--Oops, yes, that! Typo'd. Both Spirit Pain and Earthbound Vengeance reduces the Hexer's momentum on the next round for some satanic reason.
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As far as I can tell Earthbound Vengeance shouldn't be doing that since it has the status tag. Spirit Pain has been corrected.
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To replicate the Earthbound Vengeance one, attempt the following:
1. Finish casting the invocation
2. Fight an enemy that procs Resist! on Dark
3. Make them get hurt by Earthbound Vengeance and proc the resist (they must go before you in the turn order)
4. Stare in awe and sadness at your 6 momentum.
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This should be corrected.
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