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Arbalest improvement and rework Ideas
#1
In agreement with spoops, instead of posting in the deadly aim thread I decided to start a new thread on general quality of life and rework ideas for arbalest.


Core concepts

THE SUBWEAPON

BATTLEWEIGHT/WEAPON WEIGHT

THE CHAIN.


Personally I'd like to see more gameplay involving the Chain, perhaps a visible chain between where the subweapon lands on the map and the user, that can be used to Tether people (okay sue me I've been playing astral chains this week)
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