Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Practice makes perfect
#1
I think failing a craft should give you a portion of exp a successfull craft would, as long as you have a chance to actually succeed in creating that item. The portion could be based on sucess chance, so less with smaller percentage, so you cant just spam low percentage for training
[Image: kTbQzUT.png]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord