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Stamps, LE and History
#1
First off, Can we change the history trait to increase your base stats by its effect? As it is, It's good for starting but then just ends up being just 3 extra stat with diminishing effects. If it adjusted base you could customize your character just slightly more. Imagine a vampire with its 3 str base being 5, or its 6 vitality being 8, or a dullahan with its 9 def being 11.

Next, Stamps. We have more stamp slots than we do stamps(36 slots to 22 stamps), So theres no considering which ones to use, It's just do the quest and get free boost. So we could add a couple more to fill those empty slots. I looked over which ones we don't have and they are.... "def, res, luck, gui, sanc, fire, ice, wind, lightning, acid, sound(Elemental resists+1%)"(Would increase stamps to 33)
Could add another 8 stamps for +2 elemental Atk(+2 fire stamp, +2 ice stamp, etc.)(would bring the total stamps to 41)
For the defense one you could add a "knight in training" quest to Chatarunga where itll task you to complete a crazy bdp or something. The Luck one could be tied to Oniga Casino as a 'Earn this much in profit, Accumulativly.'
Reduce the stamp slots to from 36 to 24.

Lastly, Legend Extend. Where to begin with this....Currently, If you plan on maxing out everything thats roughly 30 ink. You get 4 for free from killing 100 of certain races(Beasts, Spatials, Undead, Flamespawn) Might as well add the other 3 races to that list(Goblin, Ocean and Jammer) That would be 7 ink from some fairly easy quests. Add the same 7 race quests again, But make it so you have to kill another 500 after you turn in the first one. That would make it so you get 14 from the quests.

I'd like to suggest a couple new LE options while i'm here...
Skill pool Size(Cap at 3), Battle Weight(Cap at 5), Elemental resistances(A le for Fire resist +1%, One for ice resist +1%) Much like stamps. Could add another few options for Elemental atk like my stamp idea above(+2 fire atk, +2 ice atk etc.)
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#2
1) They do apply as a base stat already.
2) Eventually. It's not a huge issue if they aren't all filled right now.
3) LE isn't really intended to be something you max out in a day, so I don't really want to add 14 sources of it tied to lnet requests. The 'easy' ones are more for convenience so characters can get their foot in the door on it.
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#3
are they applied as base? never felt that way, But ill take your word on that.
And yeah, Im not worried about them either, Just some random ideas really.
Fair enough, Im more worried about more options to choose from rather than filling them out.
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#4
There's a difference between base stats and stats adding towards your hard cap. Base stats are Racial Base + Points invested, adding to stats such as HP for STR and Initiative for CEL. So you won't see histories contributing to diminishing returns which I believe the intention is here.
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#5
History actually doesn't add to your base stat.
https://gyazo.com/cf09dfbbf3346d6543f71f22a4aff606

That there is a vampire with 1 VIT LE and 36 points in vitality. I reset my traits and took the Knight history, and that brought me to this.

https://gyazo.com/d1c20f28c71e1a40d2e63456749441e1

That's the same scaled VIT I get on the build calculator by adding 2 to my vit custom modifiers,

I also tested with SKI just in case. This is without a history trait selected https://gyazo.com/bdc6caf18d2c028c913c64e3e5e7e050

And then with Warrior history, 2 str 1 skill.
https://gyazo.com/0572a16b00a988c5dea9a39ea6dd6f66

This is with traits reset and just a mercury badge which also just increases skill by 1
https://gyazo.com/94123f6c2293dfb3d021aee75ccec93a
https://gyazo.com/1bfb653eb4d3f1d1f91e27b41e8f57fe
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