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Die Hard
#1
Quote:Devourer of Souls (Discord)
The way it works is, since they're down at the start of a new round, they have 0 initiative. I'm not sure if something that makes the turn order be recalculated will still respect that.

They should have their normal initiative value in subsequent rounds.
It recalcs turn order when a unit joins the battle or is defeated (except player characters right now, which is a bug), or when someone uses skip or is removed from battle via grandupper.

Die Hard is granting a character their full initiative the turn they stand up, instead of first setting initiative to 0 for one round. To replicate this, I set up a 3v3 with the following teams, and the following initiative order:

Teams:

Team 1: Uniformed Karatynn, Tal Zarok, Audacious Artificer
Team 2: Hoodie Wearing Leporidae, Allaina Rakuzaki, Quiet Armored Man

Beginning of Combat Initiative Order:
  1. Tal Zarok
  2. Hoodie Wearing Leporidae
  3. Uniformed Karatynn
  4. Allaina Rakuzaki
  5. Audacious Artificer
  6. Quiet Armored Man

This can be seen in the screenshot below:

[Image: 6Lmqiqo.png]

The second fastest character, Hoodie Wearing Leporidae, was then reduced to 0 hit points. The following turn, because the character did NOT Die Hard, the initiative order was as follows:

Post-Death 2v3 Initiative Order:

  1. Tal Zarok
  2. Allaina Rakuzaki
  3. Uniformed Karatynn
  4. Quiet Armored Man
  5. Audacious Artificer

This is shown in the screenshot below:

[Image: k4DL8L6.png]

The following turn, the Hoodie Wearing Leporidae still did NOT Die Hard. In order to prevent a team from going twice, the new start-of-round initiative became:

2nd Round of Post-Death 2v3 Initiative Order:

  1. Allaina Rakuzaki
  2. Tal Zarok
  3. Quiet Armored Man
  4. Uniformed Karatynn
  5. Audacious Artificer

This excessive listing is meant to ensure there's no confusion about any nuances that happened between turns and Die Hard. The following turn, the Hoodie Wearing Leporidae DID Die Hard. On this turn, the initiative immediately became:

  1. Hoodie Wearing Leporidae
  2. Tal Zarok
  3. Allaina Rakuzaki
  4. Uniformed Karatynn
  5. Quiet Armored Man
  6. Audacious Artificer

This is shown in the screenshot below, with the recently dead player taking the first action of the turn:

[Image: ORMGZJ5.png]

If the Hoodie Wearing Leporidae's initiative was 0 for that round, we would expect her to go last among her teammates. This is not the case, and suggests she retained full initiative (with the game allowing her to go before the faster Tal Zarok because of the taking turns stipulation).
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#2
I may have been mistaken about this particular interaction. Die Hard takes place during the status loop, but the game does recalculate turn order at the start of every round - Die Hard takes place before this. So, this isn't actually a -bug-, but if you'd prefer the behavior to work differently then feel free to make a topic about that for discussion.

Sorry for the confusion.
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#3
Neus post_id=39898 time=1590793342 user_id=2 Wrote:So, this isn't actually a -bug-, but if you'd prefer the behavior to work differently then feel free to make a topic about that for discussion.

Sorry for the confusion.

Alright, no worries. I did as you suggested in this thread.
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