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THE LIGHT, MY EYES [2.27V]
#7
Ah yes, adding to this even though it's necro'd as heck.

If you 'teleport' to places, as in, use a warper tile which moves you from one zone to another (especially upon entering camps, or inside player houses), the party members won't load the day/night cycle (or any darkness settings) properly or the zone's darkness/light configuration. Currently, the warpers that 'cancel' the day/night cycle (or any darkness settings) seem to be for Water Houses, New House Floors and entering Camps through Shift+Enter.

There might be more but the reason may be as said below:

In all these scenarios in particular, the effect won't be loaded for the party at all. I suspect these warpers only teleport the leader, while the party is manually repositioned by some x/y/z coordinate, which makes them bypass any day/night/darkness check the game makes while the party leader steps into the tile.

Which makes the Torch become a solar flare since there's no darkness for it to shade, and the reason of this 'glitch' to happen.

It'd be nice if stepping on the tile loaded it for the whole party, as well as using shift+enter to enter camps.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Messages In This Thread
THE LIGHT, MY EYES [2.27V] - by Senna - 06-28-2020, 11:33 PM
RE: THE LIGHT, MY EYES [2.27V] - by WaifuApple - 06-28-2020, 11:37 PM
RE: THE LIGHT, MY EYES [2.27V] - by Senna - 06-29-2020, 08:13 AM
RE: THE LIGHT, MY EYES [2.27V] - by Neus - 06-30-2020, 02:57 PM
RE: THE LIGHT, MY EYES [2.27V] - by Senna - 06-30-2020, 11:30 PM
RE: THE LIGHT, MY EYES [2.27V] - by GenixSS113 - 07-07-2020, 04:13 AM
RE: THE LIGHT, MY EYES [2.27V] - by Snake - 03-17-2021, 03:14 PM
RE: THE LIGHT, MY EYES [2.27V] - by Neus - 04-02-2021, 09:43 AM
RE: THE LIGHT, MY EYES [2.27V] - by Snake - 04-02-2021, 09:16 PM

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