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Matad-oof [v2.31]
#1
It seems that Matador Stance's "Know No Pain" isn't reducing damage 1:1 to how armor should function, which is how I assume new Know No Pain is supposed to work given it reduces your armor by the same amount, making it so you actually take more damage while you are in matador stance than if you're not.

[Image: vnDYMP4.png]

This is the damage numbers before and after switching away from Matador Stance, noting out that I actually take less damage while in Reaver Stance, despite having 24 armor
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#2
Armor applies before critical multiplication, while KNP applies on damage instances, so it's possible there's some disparity there.
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#3
Is there any chance at fixing this disparity given tanks may end up having a lot of armor as a consequence of just wearing heavy armor? I feel as though KNP functioning differently than armor sort of defeats the point of it taking away 20 armor.
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