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Exaggerate Range
#1
I don't think Exaggerate should have a range of the entire map in PvP. 

With how multi-people fights function, being the first to approach a full team is heavily, heavily disincentivized.  Because of this, the beginning of combat almost always starts with one or more people on each team using Exaggerate.  As a result, we see the vast majority of people in combat being afflicted with 3 (usually 6, when a second person bothers to use it) rounds of Hesitation pretty much every single time six or more players engage in combat.

And while most people ignore Hesitation entirely, it's a tremendously obnoxious reality as a basic attacker to throw dice every round to flub your turn.  With Exaggerate specifically, there is really nothing that can be done to prevent it beyond being a Shaitan, wearing a subpar torso item, or building Sanctity (which is unfeasible most of the time for builds actually impacted by Hesitation).  With the Determination talent the chances are slim, but for next to no investment on the enemy's behalf up to four people can potentially suffer fight-changing consequences with poor luck.

I would just like to see the range scaled such that it cannot hit the entire map, and therefore the entire enemy team at the start of combat.  Even with a generous 8 or 9 range, it would force someone to commit to a half-approach to do so.  I have no opinion of the trait in PvE combat, and don't believe anyone would mind it remaining cross-map in that circumstance.
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#2
Before we fix this can we make hesitation affect autohits for like a month, just for fairness.

Edit otherwise in full agreement, global hesitation is gross.
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#3
I think a range cap could work, another way in preserving how it functions vs monsters may be to have it have a heavy status infliction fall-off vs players outside of x range (like a 90% infliction cut if someone isn't near enough to hear you)
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#4
Or hesitation level scale from HP lost vs Players, so people don't just do it round one and benefit from that dank 20% chance to make someone's basic hitting gameplay horrible.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#5
Would you say the range is...exaggerated?
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#6
Exaggerate is fine. Basic hit is bad and needs to be overhauled- changing Exaggerate just slaps a bandaid on it until the inevitable shift so that there isn't a OTB situation for basic hitting.



Fix the actual problem first, then figure out if it's still overpowered. Or stop putting all your eggs in one basket and bring a few auto-hits.
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#7
(05-16-2021, 07:33 PM)Kazzy Wrote: Exaggerate is fine. Basic hit is bad and needs to be overhauled- changing Exaggerate just slaps a bandaid on it until the inevitable shift so that there isn't a OTB situation for basic hitting.



Fix the actual problem first, then figure out if it's still overpowered. Or stop putting all your eggs in one basket and bring a few auto-hits.

This is not a very solid argument, given that basic attacking solely is an archetype that is doesn't allow a good spread of autohits to a lot of setups, such as with Twin Dance or with Guns, you'll be doing FAR less damage for needing to resort to autohits to assure you don't get your basic attack removed at any point on a 10% chance that has almost no drawback and can be thrown out during phases which no one is approaching eachother. (See, every start of a teamfight)

Exaggerate should absolutely have a range limitation of some sort, its much too simple to throw this out at the start of every match, its not unlike a tool that has a significant cost or class lock to it, its just one that everyone can get with no stat requirement and no heavy FP requirement.

As for throwing all your eggs into one basket, when it comes to basic attacking you may not have access to autohits or at the very least, good autohits, such as what Daggers or guns lack.
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#8
Whatever you say, Amber.
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#9
I'm surprised no one dug the idea of Hesitation being tied to how much you're injured upon flicking the 'yo mama', wow.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#10
Exaggerate also refunds momentum on things such as Wraithguard and Youkai, which perpetuates the issues detailed in the thread.
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